raider: have dirt

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents band
Weight: 0.49
, thing
Weight: 0.48
, act
Weight: 0.43
, problem
Weight: 0.41
Siblings jesse james
Weight: 0.59
, thief
Weight: 0.31
, chaser
Weight: 0.29
, stud
Weight: 0.29

Related properties

Property Similarity
have dirt 1.00
play on dirt 0.93
have dirt on field 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.37
Plausible(raider, have dirt)
Evidence: 0.42
¬ Salient(raider, have dirt)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.70
Remarkable(raider, have dirt)
Evidence: 0.48
¬ Remarkable(raider, play on dirt)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.70
Remarkable(raider, have dirt)
Evidence: 0.61
¬ Remarkable(raider, have dirt on field)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.93
Evidence: 0.42
Salient(raider, have dirt)
Evidence: 0.50
¬ Salient(raider, play on dirt)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.37
Plausible(raider, have dirt)
Evidence: 0.51
¬ Plausible(raider, play on dirt)
0.50
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.93
Evidence: 0.37
Plausible(raider, have dirt)
Evidence: 0.59
¬ Plausible(raider, have dirt on field)
0.50
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.93
Evidence: 0.42
Salient(raider, have dirt)
Evidence: 0.65
¬ Salient(raider, have dirt on field)
0.48
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.93
Evidence: 0.30
Typical(raider, have dirt)
Evidence: 0.57
¬ Typical(raider, play on dirt)
0.45
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.93
Evidence: 0.30
Typical(raider, have dirt)
Evidence: 0.61
¬ Typical(raider, have dirt on field)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.42
Salient(raider, have dirt)
Evidence: 0.30
¬ Typical(raider, have dirt)
Evidence: 0.70
¬ Remarkable(raider, have dirt)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.37
Plausible(raider, have dirt)
Evidence: 0.30
¬ Typical(raider, have dirt)