rand: get sick

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents author
Weight: 0.57
, group
Weight: 0.56
, currency
Weight: 0.53
, organization
Weight: 0.52
, function
Weight: 0.52
Siblings dollar bill
Weight: 0.34
, euro
Weight: 0.33
, dollar
Weight: 0.33
, commodity
Weight: 0.30

Related properties

Property Similarity
get sick 1.00
get dizzy 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.39
Plausible(rand, get sick)
Evidence: 0.28
¬ Salient(rand, get sick)

Similarity expansion

0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.60
Typical(rand, get sick)
Evidence: 0.71
¬ Typical(rand, get dizzy)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.23
Remarkable(rand, get sick)
Evidence: 0.37
¬ Remarkable(rand, get dizzy)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.39
Plausible(rand, get sick)
Evidence: 0.58
¬ Plausible(rand, get dizzy)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.28
Salient(rand, get sick)
Evidence: 0.52
¬ Salient(rand, get dizzy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
Salient(rand, get sick)
Evidence: 0.60
¬ Typical(rand, get sick)
Evidence: 0.23
¬ Remarkable(rand, get sick)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.39
Plausible(rand, get sick)
Evidence: 0.60
¬ Typical(rand, get sick)