razor: be at barber shop

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.63
, product
Weight: 0.63
, item
Weight: 0.61
, necessity
Weight: 0.58
Siblings disposable razor
Weight: 0.77
, electric razor
Weight: 0.68
, razor blade
Weight: 0.39
, pocket knife
Weight: 0.35
, knife
Weight: 0.35

Related properties

Property Similarity
be at barber shop 1.00
be at shop 0.87
be buy in shop 0.81
be used to butcher 0.79
be used to tool in shop 0.76
be at hunt shop 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.32
Plausible(product, be at shop)
Evidence: 0.80
¬ Typical(razor, be at barber shop)
0.26
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.32
Plausible(product, be at shop)
Evidence: 0.80
¬ Typical(razor, be at barber shop)
0.17
Rule weight: 0.66
Evidence weight: 0.31
Similarity weight: 0.81
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.80
¬ Typical(razor, be at barber shop)
0.16
Rule weight: 0.66
Evidence weight: 0.31
Similarity weight: 0.75
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.80
¬ Typical(razor, be at barber shop)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.06
Plausible(razor, be at barber shop)
Evidence: 0.14
¬ Plausible(item, be buy in shop)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.06
Plausible(razor, be at barber shop)
Evidence: 0.14
¬ Plausible(weapon, be at hunt shop)
0.06
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.06
Plausible(razor, be at barber shop)
Evidence: 0.32
¬ Plausible(product, be at shop)
0.06
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.06
Plausible(razor, be at barber shop)
Evidence: 0.32
¬ Plausible(product, be at shop)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.31
¬ Remarkable(razor, be at barber shop)
Evidence: 0.47
¬ Remarkable(product, be at shop)
0.43
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.31
¬ Remarkable(razor, be at barber shop)
Evidence: 0.47
¬ Remarkable(product, be at shop)
0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(razor, be at barber shop)
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)
0.37
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.31
¬ Remarkable(razor, be at barber shop)
Evidence: 0.66
¬ Remarkable(item, be buy in shop)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.32
Plausible(product, be at shop)
Evidence: 0.31
Remarkable(razor, be at barber shop)
Evidence: 0.06
¬ Plausible(razor, be at barber shop)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.32
Plausible(product, be at shop)
Evidence: 0.31
Remarkable(razor, be at barber shop)
Evidence: 0.06
¬ Plausible(razor, be at barber shop)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.31
Remarkable(razor, be at barber shop)
Evidence: 0.06
¬ Plausible(razor, be at barber shop)
0.30
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.31
Remarkable(razor, be at barber shop)
Evidence: 0.06
¬ Plausible(razor, be at barber shop)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.06
Plausible(razor, be at barber shop)
Evidence: 0.32
¬ Salient(razor, be at barber shop)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.32
Salient(razor, be at barber shop)
Evidence: 0.80
¬ Typical(razor, be at barber shop)
Evidence: 0.31
¬ Remarkable(razor, be at barber shop)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.24
Similarity weight: 1.00
Evidence: 0.06
Plausible(razor, be at barber shop)
Evidence: 0.80
¬ Typical(razor, be at barber shop)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.31
¬ Remarkable(razor, be at barber shop)
Evidence: 0.35
¬ Typical(product, be at shop)
0.40
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.31
¬ Remarkable(razor, be at barber shop)
Evidence: 0.35
¬ Typical(product, be at shop)
0.35
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.31
¬ Remarkable(razor, be at barber shop)
Evidence: 0.48
¬ Typical(item, be buy in shop)
0.28
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(razor, be at barber shop)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.80
Typical(razor, be at barber shop)
Evidence: 0.35
¬ Typical(product, be at shop)
0.39
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.80
Typical(razor, be at barber shop)
Evidence: 0.35
¬ Typical(product, be at shop)
0.36
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.80
Typical(razor, be at barber shop)
Evidence: 0.48
¬ Typical(item, be buy in shop)
0.30
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.80
Typical(razor, be at barber shop)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)