razor: hurt bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.63
, product
Weight: 0.63
, item
Weight: 0.61
, necessity
Weight: 0.58
Siblings razor blade
Weight: 0.39
, pocket knife
Weight: 0.35
, knife
Weight: 0.35

Related properties

Property Similarity
hurt bad 1.00
burn hurt 0.85
has quality bad 0.77
get damaged by ones 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.32
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.71
¬ Typical(razor, hurt bad)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.58
Plausible(razor, hurt bad)
Evidence: 0.48
¬ Plausible(weapon, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(razor, hurt bad)
Evidence: 0.29
¬ Remarkable(weapon, has quality bad)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(razor, hurt bad)
Evidence: 0.40
¬ Remarkable(knife, has quality bad)
0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(razor, hurt bad)
Evidence: 0.53
¬ Remarkable(razor blade, has quality bad)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.42
Remarkable(razor, hurt bad)
Evidence: 0.58
¬ Plausible(razor, hurt bad)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.58
Plausible(razor, hurt bad)
Evidence: 0.40
Remarkable(knife, has quality bad)
Evidence: 0.62
¬ Plausible(knife, has quality bad)
0.39
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.58
Plausible(razor, hurt bad)
Evidence: 0.53
Remarkable(razor blade, has quality bad)
Evidence: 0.81
¬ Plausible(razor blade, has quality bad)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.58
Plausible(razor, hurt bad)
Evidence: 0.57
¬ Salient(razor, hurt bad)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.57
Salient(razor, hurt bad)
Evidence: 0.29
¬ Salient(razor, burn hurt)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.42
Remarkable(razor, hurt bad)
Evidence: 0.24
¬ Remarkable(razor, burn hurt)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.58
Plausible(razor, hurt bad)
Evidence: 0.40
¬ Plausible(razor, burn hurt)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.71
Typical(razor, hurt bad)
Evidence: 0.61
¬ Typical(razor, burn hurt)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.71
Typical(razor, hurt bad)
Evidence: 0.72
¬ Typical(razor, get damaged by ones)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.57
Salient(razor, hurt bad)
Evidence: 0.71
¬ Typical(razor, hurt bad)
Evidence: 0.42
¬ Remarkable(razor, hurt bad)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.58
Plausible(razor, hurt bad)
Evidence: 0.71
¬ Typical(razor, hurt bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(razor, hurt bad)
Evidence: 0.70
¬ Typical(weapon, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(razor, hurt bad)
Evidence: 0.77
¬ Typical(knife, has quality bad)
0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(razor, hurt bad)
Evidence: 0.88
¬ Typical(razor blade, has quality bad)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.71
Typical(razor, hurt bad)
Evidence: 0.70
¬ Typical(weapon, has quality bad)