rest: requires take break

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
requires take break 1.00
be used to take break 0.98
requires sit down and take nap 0.81
requires sit back and relax 0.80
requires take nap 0.79
requires get something to play with 0.79
requires take trip 0.78
requires relax 0.77
be used to something good to give 0.77
be used to stay at one place 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.07
¬ Typical(rest, requires take break)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)

Remarkability exclusitivity betweem a parent and a child

0.15
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(rest, requires take break)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(rest, requires take break)
Evidence: 0.42
¬ Remarkable(play, requires relax)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.82
¬ Remarkable(rest, requires take break)
Evidence: 0.71
¬ Remarkable(travel, requires take trip)
0.02
Rule weight: 0.13
Evidence weight: 0.21
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(rest, requires take break)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.82
Remarkable(rest, requires take break)
Evidence: 0.88
¬ Plausible(rest, requires take break)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.71
Remarkable(travel, requires take trip)
Evidence: 0.70
¬ Plausible(travel, requires take trip)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.42
Remarkable(play, requires relax)
Evidence: 0.51
¬ Plausible(play, requires relax)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.94
¬ Salient(rest, requires take break)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.94
Salient(rest, requires take break)
Evidence: 0.92
¬ Salient(rest, be used to take break)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.07
Typical(rest, requires take break)
Evidence: 0.10
¬ Typical(rest, be used to take break)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.82
¬ Plausible(rest, be used to take break)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.82
Remarkable(rest, requires take break)
Evidence: 0.73
¬ Remarkable(rest, be used to take break)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.07
Typical(rest, requires take break)
Evidence: 0.06
¬ Typical(rest, requires sit down and take nap)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.07
Typical(rest, requires take break)
Evidence: 0.04
¬ Typical(rest, requires sit back and relax)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Salient(rest, requires take break)
Evidence: 0.93
¬ Salient(rest, requires sit down and take nap)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.94
Salient(rest, requires take break)
Evidence: 0.94
¬ Salient(rest, requires sit back and relax)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.07
Typical(rest, requires take break)
Evidence: 0.05
¬ Typical(rest, requires take nap)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.94
Salient(rest, requires take break)
Evidence: 0.94
¬ Salient(rest, requires take nap)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.07
Typical(rest, requires take break)
Evidence: 0.05
¬ Typical(rest, requires relax)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Salient(rest, requires take break)
Evidence: 0.91
¬ Salient(rest, requires relax)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Salient(rest, requires take break)
Evidence: 0.94
¬ Salient(rest, be used to stay at one place)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.87
¬ Plausible(rest, requires sit down and take nap)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.93
¬ Plausible(rest, requires sit back and relax)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.07
Typical(rest, requires take break)
Evidence: 0.08
¬ Typical(rest, be used to stay at one place)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.90
¬ Plausible(rest, requires take nap)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.86
¬ Plausible(rest, be used to stay at one place)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.99
¬ Plausible(rest, requires relax)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.82
Remarkable(rest, requires take break)
Evidence: 0.92
¬ Remarkable(rest, requires sit down and take nap)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.82
Remarkable(rest, requires take break)
Evidence: 0.72
¬ Remarkable(rest, be used to stay at one place)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.82
Remarkable(rest, requires take break)
Evidence: 0.92
¬ Remarkable(rest, requires sit back and relax)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.82
Remarkable(rest, requires take break)
Evidence: 0.89
¬ Remarkable(rest, requires take nap)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.82
Remarkable(rest, requires take break)
Evidence: 0.85
¬ Remarkable(rest, requires relax)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(rest, requires take break)
Evidence: 0.07
¬ Typical(rest, requires take break)
Evidence: 0.82
¬ Remarkable(rest, requires take break)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Plausible(rest, requires take break)
Evidence: 0.07
¬ Typical(rest, requires take break)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(rest, requires take break)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(rest, requires take break)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.82
¬ Remarkable(rest, requires take break)
Evidence: 0.19
¬ Typical(travel, requires take trip)
0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(rest, requires take break)
Evidence: 0.36
¬ Typical(play, requires relax)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.07
Typical(rest, requires take break)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)