ring: be used to be friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gem
Weight: 0.61
, stone
Weight: 0.60
, game
Weight: 0.58
, item
Weight: 0.58
Siblings necklace
Weight: 0.33
, kidney stone
Weight: 0.33
, bracelet
Weight: 0.32
, emerald
Weight: 0.32
, ruby
Weight: 0.32

Related properties

Property Similarity
be used to be friend 1.00
be more fun with friend 0.82
be at friend wed 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.27
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.68
¬ Typical(ring, be used to be friend)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.10
Plausible(ring, be used to be friend)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.37
¬ Remarkable(ring, be used to be friend)
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.37
Remarkable(ring, be used to be friend)
Evidence: 0.10
¬ Plausible(ring, be used to be friend)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.10
Plausible(ring, be used to be friend)
Evidence: 0.36
¬ Salient(ring, be used to be friend)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.10
Plausible(ring, be used to be friend)
Evidence: 0.10
¬ Plausible(ring, be at friend wed)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.68
Typical(ring, be used to be friend)
Evidence: 0.58
¬ Typical(ring, be at friend wed)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.36
Salient(ring, be used to be friend)
Evidence: 0.49
¬ Salient(ring, be at friend wed)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.37
Remarkable(ring, be used to be friend)
Evidence: 0.65
¬ Remarkable(ring, be at friend wed)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.36
Salient(ring, be used to be friend)
Evidence: 0.68
¬ Typical(ring, be used to be friend)
Evidence: 0.37
¬ Remarkable(ring, be used to be friend)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.10
Plausible(ring, be used to be friend)
Evidence: 0.68
¬ Typical(ring, be used to be friend)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.37
¬ Remarkable(ring, be used to be friend)
Evidence: 0.37
¬ Typical(game, be more fun with friend)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.68
Typical(ring, be used to be friend)
Evidence: 0.37
¬ Typical(game, be more fun with friend)