robert: be sad because his dog die yesterday

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents writer
Weight: 0.63
, man
Weight: 0.59
, author
Weight: 0.57
, player
Weight: 0.57
Siblings michael
Weight: 0.36
, karl marx
Weight: 0.36
, isaac asimov
Weight: 0.35
, george orwell
Weight: 0.35
, john
Weight: 0.35

Related properties

Property Similarity
be sad because his dog die yesterday 1.00
wants to woman just like his mother 0.81
be happy because he win 0.81
desire that man love him 0.77
name his dog 0.77
wish that he make more money 0.76
be defined as only animal that worry about time 0.76
shout when they lose game 0.76
see his wife 0.75
has right to his life 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.97
Plausible(man, wants to woman just like his mother)
Evidence: 0.86
¬ Typical(robert, be sad because his dog die yesterday)
0.25
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.42
Plausible(man, be defined as only animal that worry about time)
Evidence: 0.86
¬ Typical(robert, be sad because his dog die yesterday)
0.10
Rule weight: 0.66
Evidence weight: 0.20
Similarity weight: 0.76
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.86
¬ Typical(robert, be sad because his dog die yesterday)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.03
Plausible(robert, be sad because his dog die yesterday)
Evidence: 0.07
¬ Plausible(player, shout when they lose game)
0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.03
Plausible(robert, be sad because his dog die yesterday)
Evidence: 0.42
¬ Plausible(man, be defined as only animal that worry about time)
0.00
Rule weight: 0.09
Evidence weight: 0.06
Similarity weight: 0.81
Evidence: 0.03
Plausible(robert, be sad because his dog die yesterday)
Evidence: 0.97
¬ Plausible(man, wants to woman just like his mother)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.28
¬ Remarkable(man, be defined as only animal that worry about time)
0.37
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.40
¬ Remarkable(player, shout when they lose game)
0.30
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.38
¬ Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.95
¬ Remarkable(man, wants to woman just like his mother)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.60
¬ Remarkable(john, wish that he make more money)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.97
Plausible(man, wants to woman just like his mother)
Evidence: 0.38
Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.03
¬ Plausible(robert, be sad because his dog die yesterday)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.42
Plausible(man, be defined as only animal that worry about time)
Evidence: 0.38
Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.03
¬ Plausible(robert, be sad because his dog die yesterday)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.38
Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.03
¬ Plausible(robert, be sad because his dog die yesterday)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.03
Plausible(robert, be sad because his dog die yesterday)
Evidence: 0.60
Remarkable(john, wish that he make more money)
Evidence: 0.07
¬ Plausible(john, wish that he make more money)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.03
Plausible(robert, be sad because his dog die yesterday)
Evidence: 0.32
¬ Salient(robert, be sad because his dog die yesterday)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.32
Salient(robert, be sad because his dog die yesterday)
Evidence: 0.86
¬ Typical(robert, be sad because his dog die yesterday)
Evidence: 0.38
¬ Remarkable(robert, be sad because his dog die yesterday)

Typical implies Plausible

0.08
Rule weight: 0.48
Evidence weight: 0.17
Similarity weight: 1.00
Evidence: 0.03
Plausible(robert, be sad because his dog die yesterday)
Evidence: 0.86
¬ Typical(robert, be sad because his dog die yesterday)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.38
¬ Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.03
¬ Typical(man, wants to woman just like his mother)
0.32
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.44
¬ Typical(man, be defined as only animal that worry about time)
0.28
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.70
¬ Typical(player, shout when they lose game)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(robert, be sad because his dog die yesterday)
Evidence: 0.65
¬ Typical(john, wish that he make more money)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.86
Typical(robert, be sad because his dog die yesterday)
Evidence: 0.03
¬ Typical(man, wants to woman just like his mother)
0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.86
Typical(robert, be sad because his dog die yesterday)
Evidence: 0.44
¬ Typical(man, be defined as only animal that worry about time)
0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.86
Typical(robert, be sad because his dog die yesterday)
Evidence: 0.70
¬ Typical(player, shout when they lose game)