roller coaster: make person sick

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement park
Weight: 0.65
, object
Weight: 0.65
, attraction
Weight: 0.62
, structure
Weight: 0.60
Siblings wildcat
Weight: 0.50
, metal rod
Weight: 0.34
, carousel
Weight: 0.34
, cone
Weight: 0.33

Related properties

Property Similarity
make person sick 1.00
make person happy 0.81
make you nauseous 0.78
make you dizzy 0.77
be used to make something 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.14
Rule weight: 0.66
Evidence weight: 0.26
Similarity weight: 0.81
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.85
¬ Typical(roller coaster, make person sick)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.16
Plausible(roller coaster, make person sick)
Evidence: 0.13
¬ Plausible(amusement park, make person happy)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.06
¬ Remarkable(roller coaster, make person sick)
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.06
¬ Remarkable(roller coaster, make person sick)
Evidence: 0.72
¬ Remarkable(metal rod, be used to make something)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.06
Remarkable(roller coaster, make person sick)
Evidence: 0.16
¬ Plausible(roller coaster, make person sick)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.16
Plausible(roller coaster, make person sick)
Evidence: 0.72
Remarkable(metal rod, be used to make something)
Evidence: 0.57
¬ Plausible(metal rod, be used to make something)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Plausible(roller coaster, make person sick)
Evidence: 0.06
¬ Salient(roller coaster, make person sick)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.16
Plausible(roller coaster, make person sick)
Evidence: 0.04
¬ Plausible(roller coaster, make you nauseous)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Typical(roller coaster, make person sick)
Evidence: 0.82
¬ Typical(roller coaster, make you nauseous)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.85
Typical(roller coaster, make person sick)
Evidence: 0.84
¬ Typical(roller coaster, make you dizzy)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.06
Salient(roller coaster, make person sick)
Evidence: 0.28
¬ Salient(roller coaster, make you dizzy)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.06
Salient(roller coaster, make person sick)
Evidence: 0.33
¬ Salient(roller coaster, make you nauseous)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.16
Plausible(roller coaster, make person sick)
Evidence: 0.38
¬ Plausible(roller coaster, make you dizzy)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.06
Remarkable(roller coaster, make person sick)
Evidence: 0.39
¬ Remarkable(roller coaster, make you nauseous)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.06
Remarkable(roller coaster, make person sick)
Evidence: 0.44
¬ Remarkable(roller coaster, make you dizzy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.06
Salient(roller coaster, make person sick)
Evidence: 0.85
¬ Typical(roller coaster, make person sick)
Evidence: 0.06
¬ Remarkable(roller coaster, make person sick)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.28
Similarity weight: 1.00
Evidence: 0.16
Plausible(roller coaster, make person sick)
Evidence: 0.85
¬ Typical(roller coaster, make person sick)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.06
¬ Remarkable(roller coaster, make person sick)
Evidence: 0.57
¬ Typical(amusement park, make person happy)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.06
¬ Remarkable(roller coaster, make person sick)
Evidence: 0.18
¬ Typical(metal rod, be used to make something)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.85
Typical(roller coaster, make person sick)
Evidence: 0.57
¬ Typical(amusement park, make person happy)