amusement park: make person happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement
Weight: 0.78
, roller coaster
Weight: 0.73
, attraction
Weight: 0.72
, location
Weight: 0.66
Siblings disneyland
Weight: 0.68
, walt disney world
Weight: 0.63
, boardwalk
Weight: 0.60
, playground
Weight: 0.35

Related properties

Property Similarity
make person happy 1.00
make person sick 0.81
be build for person to have fun 0.80
wants to love someone else 0.78
make person throw up 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.28
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.16
Plausible(roller coaster, make person sick)
Evidence: 0.57
¬ Typical(amusement park, make person happy)
0.25
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.09
Plausible(attraction, wants to love someone else)
Evidence: 0.57
¬ Typical(amusement park, make person happy)
0.24
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.57
¬ Typical(amusement park, make person happy)
0.24
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.57
¬ Typical(amusement park, make person happy)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.04
¬ Plausible(roller coaster, be build for person to have fun)
0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.06
¬ Plausible(roller coaster, make person throw up)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.09
¬ Plausible(attraction, wants to love someone else)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.16
¬ Plausible(roller coaster, make person sick)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)
Evidence: 0.06
¬ Remarkable(roller coaster, make person sick)
0.38
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
0.31
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)
Evidence: 0.65
¬ Remarkable(attraction, wants to love someone else)
0.29
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.16
Plausible(roller coaster, make person sick)
Evidence: 0.46
Remarkable(amusement park, make person happy)
Evidence: 0.13
¬ Plausible(amusement park, make person happy)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.46
Remarkable(amusement park, make person happy)
Evidence: 0.13
¬ Plausible(amusement park, make person happy)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.09
Plausible(attraction, wants to love someone else)
Evidence: 0.46
Remarkable(amusement park, make person happy)
Evidence: 0.13
¬ Plausible(amusement park, make person happy)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.46
Remarkable(amusement park, make person happy)
Evidence: 0.13
¬ Plausible(amusement park, make person happy)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.54
¬ Salient(amusement park, make person happy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.54
Salient(amusement park, make person happy)
Evidence: 0.57
¬ Typical(amusement park, make person happy)
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.57
¬ Typical(amusement park, make person happy)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)
Evidence: 0.57
¬ Typical(attraction, wants to love someone else)
0.29
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)
0.25
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)
Evidence: 0.85
¬ Typical(roller coaster, make person sick)
0.25
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)
Evidence: 0.80
¬ Typical(roller coaster, make person throw up)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.57
Typical(amusement park, make person happy)
Evidence: 0.57
¬ Typical(attraction, wants to love someone else)
0.28
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.57
Typical(amusement park, make person happy)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)
0.25
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.57
Typical(amusement park, make person happy)
Evidence: 0.85
¬ Typical(roller coaster, make person sick)
0.24
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.57
Typical(amusement park, make person happy)
Evidence: 0.80
¬ Typical(roller coaster, make person throw up)