roller coaster: make person throw up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement park
Weight: 0.65
, object
Weight: 0.65
, attraction
Weight: 0.62
, structure
Weight: 0.60
Siblings wildcat
Weight: 0.50
, metal rod
Weight: 0.34
, carousel
Weight: 0.34
, cone
Weight: 0.33

Related properties

Property Similarity
make person throw up 1.00
be used to make something 0.77
be avoid by go around them 0.77
be build for person to have fun 0.76
be drop up 0.76
make person happy 0.76
be roll up if it be rigid 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.15
Rule weight: 0.66
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.80
¬ Typical(roller coaster, make person throw up)
0.15
Rule weight: 0.66
Evidence weight: 0.30
Similarity weight: 0.77
Evidence: 0.13
Plausible(object, be avoid by go around them)
Evidence: 0.80
¬ Typical(roller coaster, make person throw up)
0.14
Rule weight: 0.66
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.09
Plausible(object, be drop up)
Evidence: 0.80
¬ Typical(roller coaster, make person throw up)
0.12
Rule weight: 0.66
Evidence weight: 0.24
Similarity weight: 0.75
Evidence: 0.05
Plausible(object, be roll up if it be rigid)
Evidence: 0.80
¬ Typical(roller coaster, make person throw up)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.05
¬ Plausible(object, be roll up if it be rigid)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.09
¬ Plausible(object, be drop up)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.13
¬ Plausible(object, be avoid by go around them)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.13
¬ Plausible(amusement park, make person happy)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.20
¬ Remarkable(object, be avoid by go around them)
0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.20
¬ Remarkable(object, be drop up)
0.39
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.31
¬ Remarkable(object, be roll up if it be rigid)
0.38
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.72
¬ Remarkable(metal rod, be used to make something)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.13
Plausible(object, be avoid by go around them)
Evidence: 0.30
Remarkable(roller coaster, make person throw up)
Evidence: 0.06
¬ Plausible(roller coaster, make person throw up)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.30
Remarkable(roller coaster, make person throw up)
Evidence: 0.06
¬ Plausible(roller coaster, make person throw up)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.09
Plausible(object, be drop up)
Evidence: 0.30
Remarkable(roller coaster, make person throw up)
Evidence: 0.06
¬ Plausible(roller coaster, make person throw up)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.05
Plausible(object, be roll up if it be rigid)
Evidence: 0.30
Remarkable(roller coaster, make person throw up)
Evidence: 0.06
¬ Plausible(roller coaster, make person throw up)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.72
Remarkable(metal rod, be used to make something)
Evidence: 0.57
¬ Plausible(metal rod, be used to make something)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.29
¬ Salient(roller coaster, make person throw up)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.04
¬ Plausible(roller coaster, be build for person to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.80
Typical(roller coaster, make person throw up)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.29
Salient(roller coaster, make person throw up)
Evidence: 0.56
¬ Salient(roller coaster, be build for person to have fun)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.30
Remarkable(roller coaster, make person throw up)
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.29
Salient(roller coaster, make person throw up)
Evidence: 0.80
¬ Typical(roller coaster, make person throw up)
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.25
Similarity weight: 1.00
Evidence: 0.06
Plausible(roller coaster, make person throw up)
Evidence: 0.80
¬ Typical(roller coaster, make person throw up)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.57
¬ Typical(amusement park, make person happy)
0.31
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.72
¬ Typical(object, be avoid by go around them)
0.30
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.80
¬ Typical(object, be drop up)
0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.84
¬ Typical(object, be roll up if it be rigid)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(roller coaster, make person throw up)
Evidence: 0.18
¬ Typical(metal rod, be used to make something)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.80
Typical(roller coaster, make person throw up)
Evidence: 0.57
¬ Typical(amusement park, make person happy)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.80
Typical(roller coaster, make person throw up)
Evidence: 0.72
¬ Typical(object, be avoid by go around them)
0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.80
Typical(roller coaster, make person throw up)
Evidence: 0.80
¬ Typical(object, be drop up)
0.30
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.80
Typical(roller coaster, make person throw up)
Evidence: 0.84
¬ Typical(object, be roll up if it be rigid)