roller coaster: be build for person to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement park
Weight: 0.65
, object
Weight: 0.65
, attraction
Weight: 0.62
, structure
Weight: 0.60
Siblings wildcat
Weight: 0.50
, metal rod
Weight: 0.34
, carousel
Weight: 0.34
, cone
Weight: 0.33

Related properties

Property Similarity
be build for person to have fun 1.00
be build for amusement and fun 0.83
be used to make something 0.82
be scary but fun 0.80
make person happy 0.80
be fun for some fearful for others 0.79
wants to love someone else 0.77
appear far than they really be 0.77
be very excite to ride 0.77
be fun and excite 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.23
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)
0.23
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.15
Plausible(object, appear far than they really be)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)
0.21
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.09
Plausible(attraction, wants to love someone else)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.09
¬ Plausible(attraction, wants to love someone else)
0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.13
¬ Plausible(amusement park, make person happy)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.15
¬ Plausible(object, appear far than they really be)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.46
¬ Remarkable(amusement park, make person happy)
0.24
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.59
¬ Remarkable(object, appear far than they really be)
0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.65
¬ Remarkable(attraction, wants to love someone else)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.82
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.72
¬ Remarkable(metal rod, be used to make something)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.13
Plausible(amusement park, make person happy)
Evidence: 0.79
Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.04
¬ Plausible(roller coaster, be build for person to have fun)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.09
Plausible(attraction, wants to love someone else)
Evidence: 0.79
Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.04
¬ Plausible(roller coaster, be build for person to have fun)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.15
Plausible(object, appear far than they really be)
Evidence: 0.79
Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.04
¬ Plausible(roller coaster, be build for person to have fun)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.72
Remarkable(metal rod, be used to make something)
Evidence: 0.57
¬ Plausible(metal rod, be used to make something)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.56
¬ Salient(roller coaster, be build for person to have fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.04
¬ Plausible(roller coaster, be fun for some fearful for others)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.05
¬ Plausible(roller coaster, be scary but fun)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.04
¬ Plausible(roller coaster, be very excite to ride)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.05
¬ Plausible(roller coaster, be fun and excite)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.14
¬ Plausible(roller coaster, be build for amusement and fun)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.65
Typical(roller coaster, be build for person to have fun)
Evidence: 0.44
¬ Typical(roller coaster, be build for amusement and fun)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.79
Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.81
¬ Remarkable(roller coaster, be build for amusement and fun)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.79
Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.65
¬ Remarkable(roller coaster, be fun for some fearful for others)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.79
Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.75
¬ Remarkable(roller coaster, be scary but fun)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.79
Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.75
¬ Remarkable(roller coaster, be very excite to ride)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.79
Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.78
¬ Remarkable(roller coaster, be fun and excite)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.56
Salient(roller coaster, be build for person to have fun)
Evidence: 0.44
¬ Salient(roller coaster, be fun for some fearful for others)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.65
Typical(roller coaster, be build for person to have fun)
Evidence: 0.62
¬ Typical(roller coaster, be scary but fun)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.56
Salient(roller coaster, be build for person to have fun)
Evidence: 0.51
¬ Salient(roller coaster, be scary but fun)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.65
Typical(roller coaster, be build for person to have fun)
Evidence: 0.61
¬ Typical(roller coaster, be fun and excite)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.65
Typical(roller coaster, be build for person to have fun)
Evidence: 0.67
¬ Typical(roller coaster, be very excite to ride)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.65
Typical(roller coaster, be build for person to have fun)
Evidence: 0.75
¬ Typical(roller coaster, be fun for some fearful for others)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.56
Salient(roller coaster, be build for person to have fun)
Evidence: 0.69
¬ Salient(roller coaster, be build for amusement and fun)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.56
Salient(roller coaster, be build for person to have fun)
Evidence: 0.56
¬ Salient(roller coaster, be very excite to ride)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.56
Salient(roller coaster, be build for person to have fun)
Evidence: 0.57
¬ Salient(roller coaster, be fun and excite)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.56
Salient(roller coaster, be build for person to have fun)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.04
Plausible(roller coaster, be build for person to have fun)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.23
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.52
¬ Typical(object, appear far than they really be)
0.22
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.57
¬ Typical(amusement park, make person happy)
0.22
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.57
¬ Typical(attraction, wants to love someone else)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
Evidence: 0.18
¬ Typical(metal rod, be used to make something)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.65
Typical(roller coaster, be build for person to have fun)
Evidence: 0.57
¬ Typical(amusement park, make person happy)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.65
Typical(roller coaster, be build for person to have fun)
Evidence: 0.52
¬ Typical(object, appear far than they really be)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.65
Typical(roller coaster, be build for person to have fun)
Evidence: 0.57
¬ Typical(attraction, wants to love someone else)