roller coaster: be scary but fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement park
Weight: 0.65
, object
Weight: 0.65
, attraction
Weight: 0.62
, structure
Weight: 0.60
Siblings wildcat
Weight: 0.50
, metal rod
Weight: 0.34
, carousel
Weight: 0.34
, cone
Weight: 0.33

Related properties

Property Similarity
be scary but fun 1.00
be scary 0.95
be fun for some fearful for others 0.82
be build for person to have fun 0.80
be fun and excite 0.78
be thrill to ride on 0.76
be used to make something 0.76
be build for amusement and fun 0.76
be dangerous when there be no control 0.76
be very excite to ride 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.23
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.14
Plausible(attraction, be dangerous when there be no control)
Evidence: 0.62
¬ Typical(roller coaster, be scary but fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.14
¬ Plausible(attraction, be dangerous when there be no control)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.75
¬ Remarkable(roller coaster, be scary but fun)
Evidence: 0.04
¬ Remarkable(attraction, be dangerous when there be no control)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.75
¬ Remarkable(roller coaster, be scary but fun)
Evidence: 0.72
¬ Remarkable(metal rod, be used to make something)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.14
Plausible(attraction, be dangerous when there be no control)
Evidence: 0.75
Remarkable(roller coaster, be scary but fun)
Evidence: 0.05
¬ Plausible(roller coaster, be scary but fun)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.72
Remarkable(metal rod, be used to make something)
Evidence: 0.57
¬ Plausible(metal rod, be used to make something)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.51
¬ Salient(roller coaster, be scary but fun)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.05
¬ Plausible(roller coaster, be scary)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.75
Remarkable(roller coaster, be scary but fun)
Evidence: 0.50
¬ Remarkable(roller coaster, be scary)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.04
¬ Plausible(roller coaster, be fun for some fearful for others)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.04
¬ Plausible(roller coaster, be build for person to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.51
Salient(roller coaster, be scary but fun)
Evidence: 0.41
¬ Salient(roller coaster, be scary)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.05
¬ Plausible(roller coaster, be fun and excite)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.04
¬ Plausible(roller coaster, be very excite to ride)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.07
¬ Plausible(roller coaster, be thrill to ride on)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.75
Remarkable(roller coaster, be scary but fun)
Evidence: 0.65
¬ Remarkable(roller coaster, be fun for some fearful for others)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.62
Typical(roller coaster, be scary but fun)
Evidence: 0.75
¬ Typical(roller coaster, be scary)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.14
¬ Plausible(roller coaster, be build for amusement and fun)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.75
Remarkable(roller coaster, be scary but fun)
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.51
Salient(roller coaster, be scary but fun)
Evidence: 0.44
¬ Salient(roller coaster, be fun for some fearful for others)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.62
Typical(roller coaster, be scary but fun)
Evidence: 0.44
¬ Typical(roller coaster, be build for amusement and fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.75
Remarkable(roller coaster, be scary but fun)
Evidence: 0.78
¬ Remarkable(roller coaster, be fun and excite)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.75
Remarkable(roller coaster, be scary but fun)
Evidence: 0.74
¬ Remarkable(roller coaster, be thrill to ride on)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.75
Remarkable(roller coaster, be scary but fun)
Evidence: 0.75
¬ Remarkable(roller coaster, be very excite to ride)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.75
Remarkable(roller coaster, be scary but fun)
Evidence: 0.81
¬ Remarkable(roller coaster, be build for amusement and fun)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.62
Typical(roller coaster, be scary but fun)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.62
Typical(roller coaster, be scary but fun)
Evidence: 0.61
¬ Typical(roller coaster, be fun and excite)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.62
Typical(roller coaster, be scary but fun)
Evidence: 0.60
¬ Typical(roller coaster, be thrill to ride on)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.62
Typical(roller coaster, be scary but fun)
Evidence: 0.75
¬ Typical(roller coaster, be fun for some fearful for others)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.51
Salient(roller coaster, be scary but fun)
Evidence: 0.56
¬ Salient(roller coaster, be build for person to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.62
Typical(roller coaster, be scary but fun)
Evidence: 0.67
¬ Typical(roller coaster, be very excite to ride)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.51
Salient(roller coaster, be scary but fun)
Evidence: 0.57
¬ Salient(roller coaster, be fun and excite)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.51
Salient(roller coaster, be scary but fun)
Evidence: 0.56
¬ Salient(roller coaster, be very excite to ride)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.51
Salient(roller coaster, be scary but fun)
Evidence: 0.61
¬ Salient(roller coaster, be thrill to ride on)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.51
Salient(roller coaster, be scary but fun)
Evidence: 0.69
¬ Salient(roller coaster, be build for amusement and fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.51
Salient(roller coaster, be scary but fun)
Evidence: 0.62
¬ Typical(roller coaster, be scary but fun)
Evidence: 0.75
¬ Remarkable(roller coaster, be scary but fun)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.05
Plausible(roller coaster, be scary but fun)
Evidence: 0.62
¬ Typical(roller coaster, be scary but fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.13
Rule weight: 0.51
Evidence weight: 0.34
Similarity weight: 0.76
Evidence: 0.75
¬ Remarkable(roller coaster, be scary but fun)
Evidence: 0.88
¬ Typical(attraction, be dangerous when there be no control)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.75
¬ Remarkable(roller coaster, be scary but fun)
Evidence: 0.18
¬ Typical(metal rod, be used to make something)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.62
Typical(roller coaster, be scary but fun)
Evidence: 0.88
¬ Typical(attraction, be dangerous when there be no control)