roller coaster: be fun and excite

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement park
Weight: 0.65
, object
Weight: 0.65
, attraction
Weight: 0.62
, structure
Weight: 0.60
Siblings wildcat
Weight: 0.50
, metal rod
Weight: 0.34
, carousel
Weight: 0.34
, cone
Weight: 0.33

Related properties

Property Similarity
be fun and excite 1.00
be very excite to ride 0.89
be excite when you be young 0.88
be build for amusement and fun 0.78
be scary but fun 0.78
be thrill 0.77
be build for person to have fun 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.05
Plausible(roller coaster, be fun and excite)
Evidence: 0.57
¬ Salient(roller coaster, be fun and excite)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.05
Plausible(roller coaster, be fun and excite)
Evidence: 0.04
¬ Plausible(roller coaster, be very excite to ride)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.05
Plausible(roller coaster, be fun and excite)
Evidence: 0.03
¬ Plausible(roller coaster, be excite when you be young)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.78
Remarkable(roller coaster, be fun and excite)
Evidence: 0.75
¬ Remarkable(roller coaster, be very excite to ride)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.78
Remarkable(roller coaster, be fun and excite)
Evidence: 0.72
¬ Remarkable(roller coaster, be excite when you be young)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.05
Plausible(roller coaster, be fun and excite)
Evidence: 0.04
¬ Plausible(roller coaster, be build for person to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.05
Plausible(roller coaster, be fun and excite)
Evidence: 0.05
¬ Plausible(roller coaster, be scary but fun)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.05
Plausible(roller coaster, be fun and excite)
Evidence: 0.06
¬ Plausible(roller coaster, be thrill)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.57
Salient(roller coaster, be fun and excite)
Evidence: 0.52
¬ Salient(roller coaster, be excite when you be young)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.57
Salient(roller coaster, be fun and excite)
Evidence: 0.56
¬ Salient(roller coaster, be very excite to ride)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.05
Plausible(roller coaster, be fun and excite)
Evidence: 0.14
¬ Plausible(roller coaster, be build for amusement and fun)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.61
Typical(roller coaster, be fun and excite)
Evidence: 0.67
¬ Typical(roller coaster, be very excite to ride)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.78
Remarkable(roller coaster, be fun and excite)
Evidence: 0.69
¬ Remarkable(roller coaster, be thrill)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.78
Remarkable(roller coaster, be fun and excite)
Evidence: 0.75
¬ Remarkable(roller coaster, be scary but fun)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.61
Typical(roller coaster, be fun and excite)
Evidence: 0.44
¬ Typical(roller coaster, be build for amusement and fun)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.78
Remarkable(roller coaster, be fun and excite)
Evidence: 0.81
¬ Remarkable(roller coaster, be build for amusement and fun)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.78
Remarkable(roller coaster, be fun and excite)
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.61
Typical(roller coaster, be fun and excite)
Evidence: 0.73
¬ Typical(roller coaster, be excite when you be young)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.57
Salient(roller coaster, be fun and excite)
Evidence: 0.51
¬ Salient(roller coaster, be scary but fun)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.61
Typical(roller coaster, be fun and excite)
Evidence: 0.62
¬ Typical(roller coaster, be scary but fun)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.57
Salient(roller coaster, be fun and excite)
Evidence: 0.56
¬ Salient(roller coaster, be build for person to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.61
Typical(roller coaster, be fun and excite)
Evidence: 0.64
¬ Typical(roller coaster, be thrill)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.61
Typical(roller coaster, be fun and excite)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.57
Salient(roller coaster, be fun and excite)
Evidence: 0.61
¬ Salient(roller coaster, be thrill)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.57
Salient(roller coaster, be fun and excite)
Evidence: 0.69
¬ Salient(roller coaster, be build for amusement and fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.57
Salient(roller coaster, be fun and excite)
Evidence: 0.61
¬ Typical(roller coaster, be fun and excite)
Evidence: 0.78
¬ Remarkable(roller coaster, be fun and excite)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.05
Plausible(roller coaster, be fun and excite)
Evidence: 0.61
¬ Typical(roller coaster, be fun and excite)