roller coaster: be excite when you be young

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement park
Weight: 0.65
, object
Weight: 0.65
, attraction
Weight: 0.62
, structure
Weight: 0.60
Siblings wildcat
Weight: 0.50
, metal rod
Weight: 0.34
, carousel
Weight: 0.34
, cone
Weight: 0.33

Related properties

Property Similarity
be excite when you be young 1.00
be fun and excite 0.88
be very excite to ride 0.87
be used to make something 0.77
appear far than they really be 0.75
be fun for some fearful for others 0.75
be build for person to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.19
Rule weight: 0.66
Evidence weight: 0.38
Similarity weight: 0.75
Evidence: 0.15
Plausible(object, appear far than they really be)
Evidence: 0.73
¬ Typical(roller coaster, be excite when you be young)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.03
Plausible(roller coaster, be excite when you be young)
Evidence: 0.15
¬ Plausible(object, appear far than they really be)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(roller coaster, be excite when you be young)
Evidence: 0.59
¬ Remarkable(object, appear far than they really be)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(roller coaster, be excite when you be young)
Evidence: 0.72
¬ Remarkable(metal rod, be used to make something)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.15
Plausible(object, appear far than they really be)
Evidence: 0.72
Remarkable(roller coaster, be excite when you be young)
Evidence: 0.03
¬ Plausible(roller coaster, be excite when you be young)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.03
Plausible(roller coaster, be excite when you be young)
Evidence: 0.72
Remarkable(metal rod, be used to make something)
Evidence: 0.57
¬ Plausible(metal rod, be used to make something)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.03
Plausible(roller coaster, be excite when you be young)
Evidence: 0.52
¬ Salient(roller coaster, be excite when you be young)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.03
Plausible(roller coaster, be excite when you be young)
Evidence: 0.05
¬ Plausible(roller coaster, be fun and excite)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.03
Plausible(roller coaster, be excite when you be young)
Evidence: 0.04
¬ Plausible(roller coaster, be very excite to ride)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.73
Typical(roller coaster, be excite when you be young)
Evidence: 0.61
¬ Typical(roller coaster, be fun and excite)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.03
Plausible(roller coaster, be excite when you be young)
Evidence: 0.04
¬ Plausible(roller coaster, be fun for some fearful for others)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.03
Plausible(roller coaster, be excite when you be young)
Evidence: 0.04
¬ Plausible(roller coaster, be build for person to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.73
Typical(roller coaster, be excite when you be young)
Evidence: 0.67
¬ Typical(roller coaster, be very excite to ride)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.72
Remarkable(roller coaster, be excite when you be young)
Evidence: 0.78
¬ Remarkable(roller coaster, be fun and excite)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.72
Remarkable(roller coaster, be excite when you be young)
Evidence: 0.75
¬ Remarkable(roller coaster, be very excite to ride)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.52
Salient(roller coaster, be excite when you be young)
Evidence: 0.57
¬ Salient(roller coaster, be fun and excite)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.52
Salient(roller coaster, be excite when you be young)
Evidence: 0.56
¬ Salient(roller coaster, be very excite to ride)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.73
Typical(roller coaster, be excite when you be young)
Evidence: 0.65
¬ Typical(roller coaster, be build for person to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.72
Remarkable(roller coaster, be excite when you be young)
Evidence: 0.65
¬ Remarkable(roller coaster, be fun for some fearful for others)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.73
Typical(roller coaster, be excite when you be young)
Evidence: 0.75
¬ Typical(roller coaster, be fun for some fearful for others)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.52
Salient(roller coaster, be excite when you be young)
Evidence: 0.44
¬ Salient(roller coaster, be fun for some fearful for others)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.72
Remarkable(roller coaster, be excite when you be young)
Evidence: 0.79
¬ Remarkable(roller coaster, be build for person to have fun)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.52
Salient(roller coaster, be excite when you be young)
Evidence: 0.56
¬ Salient(roller coaster, be build for person to have fun)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.52
Salient(roller coaster, be excite when you be young)
Evidence: 0.73
¬ Typical(roller coaster, be excite when you be young)
Evidence: 0.72
¬ Remarkable(roller coaster, be excite when you be young)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.03
Plausible(roller coaster, be excite when you be young)
Evidence: 0.73
¬ Typical(roller coaster, be excite when you be young)

Typicality and Rermarkability incompatibility between a parent and a child

0.24
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(roller coaster, be excite when you be young)
Evidence: 0.52
¬ Typical(object, appear far than they really be)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(roller coaster, be excite when you be young)
Evidence: 0.18
¬ Typical(metal rod, be used to make something)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.73
Typical(roller coaster, be excite when you be young)
Evidence: 0.52
¬ Typical(object, appear far than they really be)