roman: die in gta 4

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
die in gta 4 1.00
die at end of gta 4 0.97
die in gta iv 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.81
Plausible(roman, die in gta 4)
Evidence: 0.82
¬ Salient(roman, die in gta 4)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.89
Typical(roman, die in gta 4)
Evidence: 0.94
¬ Typical(roman, die at end of gta 4)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.82
Salient(roman, die in gta 4)
Evidence: 0.92
¬ Salient(roman, die at end of gta 4)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.81
Plausible(roman, die in gta 4)
Evidence: 0.88
¬ Plausible(roman, die at end of gta 4)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.89
Typical(roman, die in gta 4)
Evidence: 0.87
¬ Typical(roman, die in gta iv)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.82
Salient(roman, die in gta 4)
Evidence: 0.88
¬ Salient(roman, die in gta iv)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.81
Plausible(roman, die in gta 4)
Evidence: 0.83
¬ Plausible(roman, die in gta iv)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.97
Evidence: 0.50
Remarkable(roman, die in gta 4)
Evidence: 0.56
¬ Remarkable(roman, die at end of gta 4)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.50
Remarkable(roman, die in gta 4)
Evidence: 0.63
¬ Remarkable(roman, die in gta iv)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.82
Salient(roman, die in gta 4)
Evidence: 0.89
¬ Typical(roman, die in gta 4)
Evidence: 0.50
¬ Remarkable(roman, die in gta 4)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(roman, die in gta 4)
Evidence: 0.89
¬ Typical(roman, die in gta 4)