run after ball: be used to keep ball on your team

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to keep ball on your team 1.00
requires keep your eye on ball 0.91
be used to get ball 0.91
causes you get close to ball 0.90
requires find ball 0.89
causes get ball 0.89
requires look at ball 0.88
causes get close to ball 0.88
requires know where ball be 0.88
requires see where ball be 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.77
¬ Salient(run after ball, be used to keep ball on your team)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.99
¬ Plausible(run after ball, requires keep your eye on ball)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.99
¬ Plausible(run after ball, be used to get ball)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.99
¬ Plausible(run after ball, causes you get close to ball)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.06
Typical(run after ball, be used to keep ball on your team)
Evidence: 0.04
¬ Typical(run after ball, requires keep your eye on ball)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.06
Typical(run after ball, be used to keep ball on your team)
Evidence: 0.03
¬ Typical(run after ball, causes you get close to ball)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.99
¬ Plausible(run after ball, requires find ball)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.99
¬ Plausible(run after ball, causes get ball)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.06
Typical(run after ball, be used to keep ball on your team)
Evidence: 0.05
¬ Typical(run after ball, be used to get ball)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.99
¬ Plausible(run after ball, requires look at ball)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.98
¬ Plausible(run after ball, causes get close to ball)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.98
¬ Plausible(run after ball, requires know where ball be)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.94
Remarkable(run after ball, be used to keep ball on your team)
Evidence: 0.92
¬ Remarkable(run after ball, requires keep your eye on ball)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.94
Remarkable(run after ball, be used to keep ball on your team)
Evidence: 0.91
¬ Remarkable(run after ball, be used to get ball)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.99
¬ Plausible(run after ball, requires see where ball be)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.94
Remarkable(run after ball, be used to keep ball on your team)
Evidence: 0.95
¬ Remarkable(run after ball, causes you get close to ball)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.06
Typical(run after ball, be used to keep ball on your team)
Evidence: 0.05
¬ Typical(run after ball, causes get ball)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.06
Typical(run after ball, be used to keep ball on your team)
Evidence: 0.03
¬ Typical(run after ball, requires see where ball be)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Remarkable(run after ball, be used to keep ball on your team)
Evidence: 0.89
¬ Remarkable(run after ball, requires find ball)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.06
Typical(run after ball, be used to keep ball on your team)
Evidence: 0.06
¬ Typical(run after ball, requires find ball)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Remarkable(run after ball, be used to keep ball on your team)
Evidence: 0.91
¬ Remarkable(run after ball, causes get ball)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Remarkable(run after ball, be used to keep ball on your team)
Evidence: 0.87
¬ Remarkable(run after ball, requires look at ball)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.06
Typical(run after ball, be used to keep ball on your team)
Evidence: 0.05
¬ Typical(run after ball, causes get close to ball)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.06
Typical(run after ball, be used to keep ball on your team)
Evidence: 0.06
¬ Typical(run after ball, requires look at ball)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.06
Typical(run after ball, be used to keep ball on your team)
Evidence: 0.05
¬ Typical(run after ball, requires know where ball be)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Remarkable(run after ball, be used to keep ball on your team)
Evidence: 0.93
¬ Remarkable(run after ball, causes get close to ball)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Remarkable(run after ball, be used to keep ball on your team)
Evidence: 0.94
¬ Remarkable(run after ball, requires know where ball be)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Remarkable(run after ball, be used to keep ball on your team)
Evidence: 0.94
¬ Remarkable(run after ball, requires see where ball be)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.77
¬ Salient(run after ball, requires know where ball be)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.89
¬ Salient(run after ball, requires keep your eye on ball)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.91
¬ Salient(run after ball, be used to get ball)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.88
¬ Salient(run after ball, causes you get close to ball)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.82
¬ Salient(run after ball, requires look at ball)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.89
¬ Salient(run after ball, requires find ball)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.87
¬ Salient(run after ball, causes get close to ball)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.90
¬ Salient(run after ball, causes get ball)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.87
¬ Salient(run after ball, requires see where ball be)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.77
Salient(run after ball, be used to keep ball on your team)
Evidence: 0.06
¬ Typical(run after ball, be used to keep ball on your team)
Evidence: 0.94
¬ Remarkable(run after ball, be used to keep ball on your team)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(run after ball, be used to keep ball on your team)
Evidence: 0.06
¬ Typical(run after ball, be used to keep ball on your team)