run after ball: be used to kid play in traffic

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to kid play in traffic 1.00
requires see if there be traffic 0.83
be used to small child dart into traffic 0.82
be motivated by it be part of game 0.75
be motivated by it just go past me 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.65
Plausible(run after ball, be used to kid play in traffic)
Evidence: 0.38
¬ Salient(run after ball, be used to kid play in traffic)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.68
Typical(run after ball, be used to kid play in traffic)
Evidence: 0.20
¬ Typical(run after ball, requires see if there be traffic)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.48
Remarkable(run after ball, be used to kid play in traffic)
Evidence: 0.13
¬ Remarkable(run after ball, be used to small child dart into traffic)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.38
Salient(run after ball, be used to kid play in traffic)
Evidence: 0.18
¬ Salient(run after ball, be used to small child dart into traffic)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.65
Plausible(run after ball, be used to kid play in traffic)
Evidence: 0.43
¬ Plausible(run after ball, be used to small child dart into traffic)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.68
Typical(run after ball, be used to kid play in traffic)
Evidence: 0.29
¬ Typical(run after ball, be motivated by it be part of game)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.68
Typical(run after ball, be used to kid play in traffic)
Evidence: 0.98
¬ Typical(run after ball, be used to small child dart into traffic)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.65
Plausible(run after ball, be used to kid play in traffic)
Evidence: 0.94
¬ Plausible(run after ball, requires see if there be traffic)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.48
Remarkable(run after ball, be used to kid play in traffic)
Evidence: 0.65
¬ Remarkable(run after ball, requires see if there be traffic)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.65
Plausible(run after ball, be used to kid play in traffic)
Evidence: 0.84
¬ Plausible(run after ball, be motivated by it be part of game)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.38
Salient(run after ball, be used to kid play in traffic)
Evidence: 0.60
¬ Salient(run after ball, requires see if there be traffic)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.38
Salient(run after ball, be used to kid play in traffic)
Evidence: 0.59
¬ Salient(run after ball, be motivated by it be part of game)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.48
Remarkable(run after ball, be used to kid play in traffic)
Evidence: 0.87
¬ Remarkable(run after ball, be motivated by it be part of game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.38
Salient(run after ball, be used to kid play in traffic)
Evidence: 0.68
¬ Typical(run after ball, be used to kid play in traffic)
Evidence: 0.48
¬ Remarkable(run after ball, be used to kid play in traffic)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.65
Plausible(run after ball, be used to kid play in traffic)
Evidence: 0.68
¬ Typical(run after ball, be used to kid play in traffic)