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run errand
:
be motivated by buy item
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by buy item
1.00
be motivated by replace use item
0.87
be used to finish up odd item
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.53
Plausible(
run errand
,
be motivated by buy item
)
⋁
Evidence:
0.44
¬ Salient(
run errand
,
be motivated by buy item
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.77
Evidence:
0.92
Typical(
run errand
,
be motivated by buy item
)
⋁
Evidence:
0.90
¬ Typical(
run errand
,
be used to finish up odd item
)
0.53
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.77
Evidence:
0.28
Remarkable(
run errand
,
be motivated by buy item
)
⋁
Evidence:
0.26
¬ Remarkable(
run errand
,
be used to finish up odd item
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.53
Plausible(
run errand
,
be motivated by buy item
)
⋁
Evidence:
0.56
¬ Plausible(
run errand
,
be used to finish up odd item
)
0.47
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.77
Evidence:
0.44
Salient(
run errand
,
be motivated by buy item
)
⋁
Evidence:
0.51
¬ Salient(
run errand
,
be used to finish up odd item
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.44
Salient(
run errand
,
be motivated by buy item
)
⋁
Evidence:
0.92
¬ Typical(
run errand
,
be motivated by buy item
)
⋁
Evidence:
0.28
¬ Remarkable(
run errand
,
be motivated by buy item
)
Typical implies Plausible
0.27
Rule weight:
0.48
Evidence weight:
0.56
Similarity weight:
1.00
Evidence:
0.53
Plausible(
run errand
,
be motivated by buy item
)
⋁
Evidence:
0.92
¬ Typical(
run errand
,
be motivated by buy item
)