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run errand
:
be used to finish up odd item
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to finish up odd item
1.00
be motivated by buy item
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.56
Plausible(
run errand
,
be used to finish up odd item
)
⋁
Evidence:
0.51
¬ Salient(
run errand
,
be used to finish up odd item
)
Similarity expansion
0.59
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.77
Evidence:
0.90
Typical(
run errand
,
be used to finish up odd item
)
⋁
Evidence:
0.92
¬ Typical(
run errand
,
be motivated by buy item
)
0.52
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.77
Evidence:
0.26
Remarkable(
run errand
,
be used to finish up odd item
)
⋁
Evidence:
0.28
¬ Remarkable(
run errand
,
be motivated by buy item
)
0.51
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.77
Evidence:
0.51
Salient(
run errand
,
be used to finish up odd item
)
⋁
Evidence:
0.44
¬ Salient(
run errand
,
be motivated by buy item
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.56
Plausible(
run errand
,
be used to finish up odd item
)
⋁
Evidence:
0.53
¬ Plausible(
run errand
,
be motivated by buy item
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.51
Salient(
run errand
,
be used to finish up odd item
)
⋁
Evidence:
0.90
¬ Typical(
run errand
,
be used to finish up odd item
)
⋁
Evidence:
0.26
¬ Remarkable(
run errand
,
be used to finish up odd item
)
Typical implies Plausible
0.29
Rule weight:
0.48
Evidence weight:
0.61
Similarity weight:
1.00
Evidence:
0.56
Plausible(
run errand
,
be used to finish up odd item
)
⋁
Evidence:
0.90
¬ Typical(
run errand
,
be used to finish up odd item
)