run errand: be used to get what you need

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get what you need 1.00
requires know where you need to go 0.95
requires need to do something 0.94
causes get stuff you need 0.93
be used to get thing do 0.92
causes it get do 0.91
requires determine what need to be do 0.91
be motivated by get thing do 0.90
causes get thing do 0.89
causes thing get do 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(run errand, be used to get what you need)
Evidence: 0.91
¬ Salient(run errand, be used to get what you need)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 1.00
Plausible(run errand, be used to get what you need)
Evidence: 0.99
¬ Plausible(run errand, requires know where you need to go)
0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 1.00
Plausible(run errand, be used to get what you need)
Evidence: 0.99
¬ Plausible(run errand, causes get stuff you need)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.03
Typical(run errand, be used to get what you need)
Evidence: 0.04
¬ Typical(run errand, requires know where you need to go)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.95
Remarkable(run errand, be used to get what you need)
Evidence: 0.94
¬ Remarkable(run errand, requires know where you need to go)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Plausible(run errand, be used to get what you need)
Evidence: 0.97
¬ Plausible(run errand, causes it get do)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Plausible(run errand, be used to get what you need)
Evidence: 0.99
¬ Plausible(run errand, requires determine what need to be do)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(run errand, be used to get what you need)
Evidence: 0.98
¬ Plausible(run errand, be motivated by get thing do)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.91
Salient(run errand, be used to get what you need)
Evidence: 0.78
¬ Salient(run errand, requires know where you need to go)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(run errand, be used to get what you need)
Evidence: 0.99
¬ Plausible(run errand, causes thing get do)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(run errand, be used to get what you need)
Evidence: 0.99
¬ Plausible(run errand, causes get thing do)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.03
Typical(run errand, be used to get what you need)
Evidence: 0.05
¬ Typical(run errand, causes get stuff you need)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Remarkable(run errand, be used to get what you need)
Evidence: 0.94
¬ Remarkable(run errand, causes get stuff you need)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.91
Salient(run errand, be used to get what you need)
Evidence: 0.52
¬ Salient(run errand, causes it get do)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Remarkable(run errand, be used to get what you need)
Evidence: 0.89
¬ Remarkable(run errand, requires determine what need to be do)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Remarkable(run errand, be used to get what you need)
Evidence: 0.92
¬ Remarkable(run errand, causes it get do)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.91
Salient(run errand, be used to get what you need)
Evidence: 0.86
¬ Salient(run errand, causes get stuff you need)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Typical(run errand, be used to get what you need)
Evidence: 0.04
¬ Typical(run errand, causes get thing do)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.03
Typical(run errand, be used to get what you need)
Evidence: 0.06
¬ Typical(run errand, requires determine what need to be do)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(run errand, be used to get what you need)
Evidence: 0.95
¬ Remarkable(run errand, be motivated by get thing do)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(run errand, be used to get what you need)
Evidence: 0.90
¬ Remarkable(run errand, causes thing get do)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.91
Salient(run errand, be used to get what you need)
Evidence: 0.76
¬ Salient(run errand, requires determine what need to be do)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(run errand, be used to get what you need)
Evidence: 0.93
¬ Remarkable(run errand, causes get thing do)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.03
Typical(run errand, be used to get what you need)
Evidence: 0.06
¬ Typical(run errand, be motivated by get thing do)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.91
Salient(run errand, be used to get what you need)
Evidence: 0.64
¬ Salient(run errand, causes thing get do)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Salient(run errand, be used to get what you need)
Evidence: 0.75
¬ Salient(run errand, be motivated by get thing do)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.03
Typical(run errand, be used to get what you need)
Evidence: 0.06
¬ Typical(run errand, causes thing get do)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.03
Typical(run errand, be used to get what you need)
Evidence: 0.09
¬ Typical(run errand, causes it get do)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Salient(run errand, be used to get what you need)
Evidence: 0.87
¬ Salient(run errand, causes get thing do)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Salient(run errand, be used to get what you need)
Evidence: 0.03
¬ Typical(run errand, be used to get what you need)
Evidence: 0.95
¬ Remarkable(run errand, be used to get what you need)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(run errand, be used to get what you need)
Evidence: 0.03
¬ Typical(run errand, be used to get what you need)