run errand: requires know where you need to go

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires know where you need to go 1.00
be used to get what you need 0.95
requires need to do something 0.93
requires determine what need to be do 0.91
causes get stuff you need 0.90
be used to get thing do 0.90
causes it get do 0.89
be motivated by you cannot do it here 0.88
be motivated by get thing do 0.87
causes get thing do 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(run errand, requires know where you need to go)
Evidence: 0.78
¬ Salient(run errand, requires know where you need to go)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Plausible(run errand, requires know where you need to go)
Evidence: 1.00
¬ Plausible(run errand, be used to get what you need)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.04
Typical(run errand, requires know where you need to go)
Evidence: 0.03
¬ Typical(run errand, be used to get what you need)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.94
Remarkable(run errand, requires know where you need to go)
Evidence: 0.95
¬ Remarkable(run errand, be used to get what you need)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(run errand, requires know where you need to go)
Evidence: 0.99
¬ Plausible(run errand, requires determine what need to be do)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Plausible(run errand, requires know where you need to go)
Evidence: 0.99
¬ Plausible(run errand, causes get stuff you need)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(run errand, requires know where you need to go)
Evidence: 0.97
¬ Plausible(run errand, causes it get do)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(run errand, requires know where you need to go)
Evidence: 0.95
¬ Plausible(run errand, be motivated by you cannot do it here)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(run errand, requires know where you need to go)
Evidence: 0.98
¬ Plausible(run errand, be motivated by get thing do)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(run errand, requires know where you need to go)
Evidence: 0.99
¬ Plausible(run errand, causes get thing do)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.04
Typical(run errand, requires know where you need to go)
Evidence: 0.05
¬ Typical(run errand, causes get stuff you need)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.94
Remarkable(run errand, requires know where you need to go)
Evidence: 0.89
¬ Remarkable(run errand, requires determine what need to be do)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.94
Remarkable(run errand, requires know where you need to go)
Evidence: 0.94
¬ Remarkable(run errand, causes get stuff you need)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.94
Remarkable(run errand, requires know where you need to go)
Evidence: 0.45
¬ Remarkable(run errand, be motivated by you cannot do it here)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.04
Typical(run errand, requires know where you need to go)
Evidence: 0.06
¬ Typical(run errand, requires determine what need to be do)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.78
Salient(run errand, requires know where you need to go)
Evidence: 0.13
¬ Salient(run errand, be motivated by you cannot do it here)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Remarkable(run errand, requires know where you need to go)
Evidence: 0.92
¬ Remarkable(run errand, causes it get do)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.04
Typical(run errand, requires know where you need to go)
Evidence: 0.04
¬ Typical(run errand, causes get thing do)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.94
Remarkable(run errand, requires know where you need to go)
Evidence: 0.93
¬ Remarkable(run errand, causes get thing do)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.94
Remarkable(run errand, requires know where you need to go)
Evidence: 0.95
¬ Remarkable(run errand, be motivated by get thing do)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.04
Typical(run errand, requires know where you need to go)
Evidence: 0.06
¬ Typical(run errand, be motivated by get thing do)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.04
Typical(run errand, requires know where you need to go)
Evidence: 0.09
¬ Typical(run errand, causes it get do)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.78
Salient(run errand, requires know where you need to go)
Evidence: 0.52
¬ Salient(run errand, causes it get do)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.78
Salient(run errand, requires know where you need to go)
Evidence: 0.91
¬ Salient(run errand, be used to get what you need)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.78
Salient(run errand, requires know where you need to go)
Evidence: 0.76
¬ Salient(run errand, requires determine what need to be do)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.78
Salient(run errand, requires know where you need to go)
Evidence: 0.86
¬ Salient(run errand, causes get stuff you need)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.78
Salient(run errand, requires know where you need to go)
Evidence: 0.75
¬ Salient(run errand, be motivated by get thing do)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.78
Salient(run errand, requires know where you need to go)
Evidence: 0.87
¬ Salient(run errand, causes get thing do)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.04
Typical(run errand, requires know where you need to go)
Evidence: 0.26
¬ Typical(run errand, be motivated by you cannot do it here)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.78
Salient(run errand, requires know where you need to go)
Evidence: 0.04
¬ Typical(run errand, requires know where you need to go)
Evidence: 0.94
¬ Remarkable(run errand, requires know where you need to go)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(run errand, requires know where you need to go)
Evidence: 0.04
¬ Typical(run errand, requires know where you need to go)