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run errand
:
causes money be earn as reward
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes money be earn as reward
1.00
causes earn money
0.91
causes spend money
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.46
Plausible(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.37
¬ Salient(
run errand
,
causes money be earn as reward
)
Similarity expansion
0.75
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.91
Evidence:
0.97
Typical(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.84
¬ Typical(
run errand
,
causes earn money
)
0.65
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.78
Evidence:
0.97
Typical(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.54
¬ Typical(
run errand
,
causes spend money
)
0.57
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.91
Evidence:
0.21
Remarkable(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.33
¬ Remarkable(
run errand
,
causes earn money
)
0.54
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.91
Evidence:
0.37
Salient(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.47
¬ Salient(
run errand
,
causes earn money
)
0.52
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.91
Evidence:
0.46
Plausible(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.61
¬ Plausible(
run errand
,
causes earn money
)
0.50
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.78
Evidence:
0.21
Remarkable(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.32
¬ Remarkable(
run errand
,
causes spend money
)
0.39
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.78
Evidence:
0.37
Salient(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.64
¬ Salient(
run errand
,
causes spend money
)
0.37
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.78
Evidence:
0.46
Plausible(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.81
¬ Plausible(
run errand
,
causes spend money
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.37
Salient(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.97
¬ Typical(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.21
¬ Remarkable(
run errand
,
causes money be earn as reward
)
Typical implies Plausible
0.23
Rule weight:
0.48
Evidence weight:
0.48
Similarity weight:
1.00
Evidence:
0.46
Plausible(
run errand
,
causes money be earn as reward
)
⋁
Evidence:
0.97
¬ Typical(
run errand
,
causes money be earn as reward
)