run errand: causes spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes spend money 1.00
requires take money 0.84
causes earn money 0.84
causes you may spend allot of time 0.84
causes money be earn as reward 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.81
Plausible(run errand, causes spend money)
Evidence: 0.64
¬ Salient(run errand, causes spend money)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.54
Typical(run errand, causes spend money)
Evidence: 0.10
¬ Typical(run errand, requires take money)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.81
Plausible(run errand, causes spend money)
Evidence: 0.61
¬ Plausible(run errand, causes earn money)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.81
Plausible(run errand, causes spend money)
Evidence: 0.46
¬ Plausible(run errand, causes money be earn as reward)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.64
Salient(run errand, causes spend money)
Evidence: 0.47
¬ Salient(run errand, causes earn money)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.81
Plausible(run errand, causes spend money)
Evidence: 0.98
¬ Plausible(run errand, requires take money)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.64
Salient(run errand, causes spend money)
Evidence: 0.37
¬ Salient(run errand, causes money be earn as reward)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.32
Remarkable(run errand, causes spend money)
Evidence: 0.21
¬ Remarkable(run errand, causes money be earn as reward)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.32
Remarkable(run errand, causes spend money)
Evidence: 0.33
¬ Remarkable(run errand, causes earn money)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.64
Salient(run errand, causes spend money)
Evidence: 0.85
¬ Salient(run errand, requires take money)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.54
Typical(run errand, causes spend money)
Evidence: 0.84
¬ Typical(run errand, causes earn money)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.54
Typical(run errand, causes spend money)
Evidence: 0.97
¬ Typical(run errand, causes money be earn as reward)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.84
Evidence: 0.32
Remarkable(run errand, causes spend money)
Evidence: 0.78
¬ Remarkable(run errand, requires take money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.64
Salient(run errand, causes spend money)
Evidence: 0.54
¬ Typical(run errand, causes spend money)
Evidence: 0.32
¬ Remarkable(run errand, causes spend money)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.81
Plausible(run errand, causes spend money)
Evidence: 0.54
¬ Typical(run errand, causes spend money)