run out of steam: requires get more energy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get more energy 1.00
requires run out of energy 0.89
be used to lose energy 0.87
causes run out of energy 0.85
be motivated by you have exert physical energy 0.83
requires run with maximum energy 0.82
requires get it 0.82
causes lack of energy 0.81
be used to exhaust your energy 0.79
be motivated by you use up water 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.67
¬ Salient(run out of steam, requires get more energy)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.27
Typical(run out of steam, requires get more energy)
Evidence: 0.06
¬ Typical(run out of steam, requires run out of energy)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.66
¬ Plausible(run out of steam, be used to lose energy)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.27
Typical(run out of steam, requires get more energy)
Evidence: 0.08
¬ Typical(run out of steam, be motivated by you have exert physical energy)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.27
Typical(run out of steam, requires get more energy)
Evidence: 0.13
¬ Typical(run out of steam, causes run out of energy)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.99
¬ Plausible(run out of steam, requires run out of energy)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.76
Remarkable(run out of steam, requires get more energy)
Evidence: 0.61
¬ Remarkable(run out of steam, be used to lose energy)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.95
¬ Plausible(run out of steam, causes run out of energy)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.65
¬ Plausible(run out of steam, causes lack of energy)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.47
¬ Salient(run out of steam, be used to lose energy)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.80
¬ Plausible(run out of steam, requires run with maximum energy)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.86
¬ Plausible(run out of steam, requires get it)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.98
¬ Plausible(run out of steam, be motivated by you have exert physical energy)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.76
Remarkable(run out of steam, requires get more energy)
Evidence: 0.81
¬ Remarkable(run out of steam, requires run out of energy)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.27
Typical(run out of steam, requires get more energy)
Evidence: 0.14
¬ Typical(run out of steam, be used to exhaust your energy)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.76
Remarkable(run out of steam, requires get more energy)
Evidence: 0.52
¬ Remarkable(run out of steam, causes lack of energy)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.76
Remarkable(run out of steam, requires get more energy)
Evidence: 0.63
¬ Remarkable(run out of steam, requires run with maximum energy)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.95
¬ Plausible(run out of steam, be used to exhaust your energy)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.76
Remarkable(run out of steam, requires get more energy)
Evidence: 0.80
¬ Remarkable(run out of steam, causes run out of energy)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.27
Typical(run out of steam, requires get more energy)
Evidence: 0.22
¬ Typical(run out of steam, requires get it)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.50
¬ Salient(run out of steam, causes lack of energy)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.89
¬ Plausible(run out of steam, be motivated by you use up water)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.76
Remarkable(run out of steam, requires get more energy)
Evidence: 0.80
¬ Remarkable(run out of steam, be motivated by you have exert physical energy)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.56
¬ Salient(run out of steam, requires get it)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.76
Remarkable(run out of steam, requires get more energy)
Evidence: 0.71
¬ Remarkable(run out of steam, be used to exhaust your energy)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.45
¬ Salient(run out of steam, be motivated by you use up water)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.27
Typical(run out of steam, requires get more energy)
Evidence: 0.21
¬ Typical(run out of steam, be motivated by you use up water)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.76
Remarkable(run out of steam, requires get more energy)
Evidence: 0.89
¬ Remarkable(run out of steam, requires get it)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.65
¬ Salient(run out of steam, requires run with maximum energy)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.91
¬ Salient(run out of steam, requires run out of energy)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.81
¬ Salient(run out of steam, causes run out of energy)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.76
Remarkable(run out of steam, requires get more energy)
Evidence: 0.87
¬ Remarkable(run out of steam, be motivated by you use up water)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.27
Typical(run out of steam, requires get more energy)
Evidence: 0.38
¬ Typical(run out of steam, requires run with maximum energy)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.89
¬ Salient(run out of steam, be motivated by you have exert physical energy)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.83
¬ Salient(run out of steam, be used to exhaust your energy)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.87
Evidence: 0.27
Typical(run out of steam, requires get more energy)
Evidence: 0.56
¬ Typical(run out of steam, be used to lose energy)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.27
Typical(run out of steam, requires get more energy)
Evidence: 0.59
¬ Typical(run out of steam, causes lack of energy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.67
Salient(run out of steam, requires get more energy)
Evidence: 0.27
¬ Typical(run out of steam, requires get more energy)
Evidence: 0.76
¬ Remarkable(run out of steam, requires get more energy)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(run out of steam, requires get more energy)
Evidence: 0.27
¬ Typical(run out of steam, requires get more energy)