run out of steam: requires go to limit

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to limit 1.00
be motivated by push yourself to limit 0.89
requires exercise to your physical limit 0.87
requires run with maximum energy 0.77
requires stop add water 0.76
requires get it 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.65
Plausible(run out of steam, requires go to limit)
Evidence: 0.52
¬ Salient(run out of steam, requires go to limit)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.59
Typical(run out of steam, requires go to limit)
Evidence: 0.35
¬ Typical(run out of steam, requires exercise to your physical limit)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.65
Plausible(run out of steam, requires go to limit)
Evidence: 0.57
¬ Plausible(run out of steam, be motivated by push yourself to limit)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.52
Salient(run out of steam, requires go to limit)
Evidence: 0.42
¬ Salient(run out of steam, be motivated by push yourself to limit)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.52
Salient(run out of steam, requires go to limit)
Evidence: 0.18
¬ Salient(run out of steam, requires stop add water)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.59
Typical(run out of steam, requires go to limit)
Evidence: 0.22
¬ Typical(run out of steam, requires get it)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.53
Remarkable(run out of steam, requires go to limit)
Evidence: 0.22
¬ Remarkable(run out of steam, requires stop add water)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.59
Typical(run out of steam, requires go to limit)
Evidence: 0.60
¬ Typical(run out of steam, be motivated by push yourself to limit)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.59
Typical(run out of steam, requires go to limit)
Evidence: 0.38
¬ Typical(run out of steam, requires run with maximum energy)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.65
Plausible(run out of steam, requires go to limit)
Evidence: 0.83
¬ Plausible(run out of steam, requires exercise to your physical limit)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.53
Remarkable(run out of steam, requires go to limit)
Evidence: 0.62
¬ Remarkable(run out of steam, requires exercise to your physical limit)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.59
Typical(run out of steam, requires go to limit)
Evidence: 0.50
¬ Typical(run out of steam, requires stop add water)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.52
Salient(run out of steam, requires go to limit)
Evidence: 0.68
¬ Salient(run out of steam, requires exercise to your physical limit)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.53
Remarkable(run out of steam, requires go to limit)
Evidence: 0.76
¬ Remarkable(run out of steam, be motivated by push yourself to limit)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.65
Plausible(run out of steam, requires go to limit)
Evidence: 0.80
¬ Plausible(run out of steam, requires run with maximum energy)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.52
Salient(run out of steam, requires go to limit)
Evidence: 0.56
¬ Salient(run out of steam, requires get it)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.65
Plausible(run out of steam, requires go to limit)
Evidence: 0.81
¬ Plausible(run out of steam, requires stop add water)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.53
Remarkable(run out of steam, requires go to limit)
Evidence: 0.63
¬ Remarkable(run out of steam, requires run with maximum energy)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.52
Salient(run out of steam, requires go to limit)
Evidence: 0.65
¬ Salient(run out of steam, requires run with maximum energy)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.65
Plausible(run out of steam, requires go to limit)
Evidence: 0.86
¬ Plausible(run out of steam, requires get it)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.53
Remarkable(run out of steam, requires go to limit)
Evidence: 0.89
¬ Remarkable(run out of steam, requires get it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.52
Salient(run out of steam, requires go to limit)
Evidence: 0.59
¬ Typical(run out of steam, requires go to limit)
Evidence: 0.53
¬ Remarkable(run out of steam, requires go to limit)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.65
Plausible(run out of steam, requires go to limit)
Evidence: 0.59
¬ Typical(run out of steam, requires go to limit)