run out of steam: requires take breather

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires take breather 1.00
be motivated by take break 0.77
requires pause 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Plausible(run out of steam, requires take breather)
Evidence: 0.21
¬ Salient(run out of steam, requires take breather)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.78
Plausible(run out of steam, requires take breather)
Evidence: 0.13
¬ Plausible(run out of steam, requires pause)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.78
Plausible(run out of steam, requires take breather)
Evidence: 0.48
¬ Plausible(run out of steam, be motivated by take break)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.10
Remarkable(run out of steam, requires take breather)
Evidence: 0.14
¬ Remarkable(run out of steam, requires pause)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.21
Salient(run out of steam, requires take breather)
Evidence: 0.26
¬ Salient(run out of steam, requires pause)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.21
Salient(run out of steam, requires take breather)
Evidence: 0.31
¬ Salient(run out of steam, be motivated by take break)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.63
Typical(run out of steam, requires take breather)
Evidence: 0.77
¬ Typical(run out of steam, be motivated by take break)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.63
Typical(run out of steam, requires take breather)
Evidence: 0.99
¬ Typical(run out of steam, requires pause)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.10
Remarkable(run out of steam, requires take breather)
Evidence: 0.56
¬ Remarkable(run out of steam, be motivated by take break)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.21
Salient(run out of steam, requires take breather)
Evidence: 0.63
¬ Typical(run out of steam, requires take breather)
Evidence: 0.10
¬ Remarkable(run out of steam, requires take breather)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.78
Plausible(run out of steam, requires take breather)
Evidence: 0.63
¬ Typical(run out of steam, requires take breather)