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run out of steam
:
requires take breather
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires take breather
1.00
be motivated by take break
0.77
requires pause
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.78
Plausible(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.21
¬ Salient(
run out of steam
,
requires take breather
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.77
Evidence:
0.78
Plausible(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.13
¬ Plausible(
run out of steam
,
requires pause
)
0.59
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.77
Evidence:
0.78
Plausible(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.48
¬ Plausible(
run out of steam
,
be motivated by take break
)
0.57
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.77
Evidence:
0.10
Remarkable(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.14
¬ Remarkable(
run out of steam
,
requires pause
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.21
Salient(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.26
¬ Salient(
run out of steam
,
requires pause
)
0.50
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.77
Evidence:
0.21
Salient(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.31
¬ Salient(
run out of steam
,
be motivated by take break
)
0.47
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.77
Evidence:
0.63
Typical(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.77
¬ Typical(
run out of steam
,
be motivated by take break
)
0.41
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.77
Evidence:
0.63
Typical(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.99
¬ Typical(
run out of steam
,
requires pause
)
0.33
Rule weight:
0.85
Evidence weight:
0.50
Similarity weight:
0.77
Evidence:
0.10
Remarkable(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.56
¬ Remarkable(
run out of steam
,
be motivated by take break
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.21
Salient(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.63
¬ Typical(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.10
¬ Remarkable(
run out of steam
,
requires take breather
)
Typical implies Plausible
0.41
Rule weight:
0.48
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.78
Plausible(
run out of steam
,
requires take breather
)
⋁
Evidence:
0.63
¬ Typical(
run out of steam
,
requires take breather
)