scenery: be used to make long journey go quickly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.63
, role
Weight: 0.48
, location
Weight: 0.47
, object
Weight: 0.47
, production
Weight: 0.47
Siblings landscape
Weight: 0.33
, solitude
Weight: 0.32
, waterfall
Weight: 0.32
, enjoyment
Weight: 0.32
, nice
Weight: 0.32

Related properties

Property Similarity
be used to make long journey go quickly 1.00
do not work well 0.76
appear far than they really be 0.75
make place look good 0.75
stay put unless move 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.51
¬ Typical(scenery, be used to make long journey go quickly)
0.31
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.51
¬ Typical(scenery, be used to make long journey go quickly)
0.28
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.15
Plausible(object, appear far than they really be)
Evidence: 0.51
¬ Typical(scenery, be used to make long journey go quickly)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.15
Plausible(scenery, be used to make long journey go quickly)
Evidence: 0.15
¬ Plausible(object, appear far than they really be)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.15
Plausible(scenery, be used to make long journey go quickly)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.15
Plausible(scenery, be used to make long journey go quickly)
Evidence: 0.35
¬ Plausible(thing, stay put unless move)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.28
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.59
¬ Remarkable(object, appear far than they really be)
0.26
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.64
¬ Remarkable(landscape, make place look good)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.60
Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.15
¬ Plausible(scenery, be used to make long journey go quickly)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.60
Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.15
¬ Plausible(scenery, be used to make long journey go quickly)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.15
Plausible(object, appear far than they really be)
Evidence: 0.60
Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.15
¬ Plausible(scenery, be used to make long journey go quickly)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.15
Plausible(scenery, be used to make long journey go quickly)
Evidence: 0.64
Remarkable(landscape, make place look good)
Evidence: 0.16
¬ Plausible(landscape, make place look good)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.15
Plausible(scenery, be used to make long journey go quickly)
Evidence: 0.66
¬ Salient(scenery, be used to make long journey go quickly)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.66
Salient(scenery, be used to make long journey go quickly)
Evidence: 0.51
¬ Typical(scenery, be used to make long journey go quickly)
Evidence: 0.60
¬ Remarkable(scenery, be used to make long journey go quickly)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.15
Plausible(scenery, be used to make long journey go quickly)
Evidence: 0.51
¬ Typical(scenery, be used to make long journey go quickly)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.26
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.52
¬ Typical(object, appear far than they really be)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(scenery, be used to make long journey go quickly)
Evidence: 0.48
¬ Typical(landscape, make place look good)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.51
Typical(scenery, be used to make long journey go quickly)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.51
Typical(scenery, be used to make long journey go quickly)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.27
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.51
Typical(scenery, be used to make long journey go quickly)
Evidence: 0.52
¬ Typical(object, appear far than they really be)