score home run: be used to energize crowd

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to energize crowd 1.00
be used to excite crowd 0.90
causes crowd cheer 0.81
causes crowd to shout 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.46
Plausible(score home run, be used to energize crowd)
Evidence: 0.38
¬ Salient(score home run, be used to energize crowd)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.77
Typical(score home run, be used to energize crowd)
Evidence: 0.63
¬ Typical(score home run, be used to excite crowd)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.38
Salient(score home run, be used to energize crowd)
Evidence: 0.04
¬ Salient(score home run, causes crowd to shout)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.45
Remarkable(score home run, be used to energize crowd)
Evidence: 0.08
¬ Remarkable(score home run, causes crowd to shout)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.38
Salient(score home run, be used to energize crowd)
Evidence: 0.25
¬ Salient(score home run, causes crowd cheer)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.38
Salient(score home run, be used to energize crowd)
Evidence: 0.44
¬ Salient(score home run, be used to excite crowd)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.77
Typical(score home run, be used to energize crowd)
Evidence: 0.81
¬ Typical(score home run, causes crowd cheer)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.46
Plausible(score home run, be used to energize crowd)
Evidence: 0.41
¬ Plausible(score home run, causes crowd cheer)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.46
Plausible(score home run, be used to energize crowd)
Evidence: 0.56
¬ Plausible(score home run, be used to excite crowd)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.77
Typical(score home run, be used to energize crowd)
Evidence: 0.83
¬ Typical(score home run, causes crowd to shout)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.45
Remarkable(score home run, be used to energize crowd)
Evidence: 0.59
¬ Remarkable(score home run, be used to excite crowd)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.45
Remarkable(score home run, be used to energize crowd)
Evidence: 0.46
¬ Remarkable(score home run, causes crowd cheer)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.46
Plausible(score home run, be used to energize crowd)
Evidence: 0.67
¬ Plausible(score home run, causes crowd to shout)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.38
Salient(score home run, be used to energize crowd)
Evidence: 0.77
¬ Typical(score home run, be used to energize crowd)
Evidence: 0.45
¬ Remarkable(score home run, be used to energize crowd)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.46
Plausible(score home run, be used to energize crowd)
Evidence: 0.77
¬ Typical(score home run, be used to energize crowd)