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score home run
:
be used to energize crowd
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to energize crowd
1.00
be used to excite crowd
0.90
causes crowd cheer
0.81
causes crowd to shout
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.46
Plausible(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.38
¬ Salient(
score home run
,
be used to energize crowd
)
Similarity expansion
0.66
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.90
Evidence:
0.77
Typical(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.63
¬ Typical(
score home run
,
be used to excite crowd
)
0.65
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.78
Evidence:
0.38
Salient(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.04
¬ Salient(
score home run
,
causes crowd to shout
)
0.63
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.78
Evidence:
0.45
Remarkable(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.08
¬ Remarkable(
score home run
,
causes crowd to shout
)
0.58
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.81
Evidence:
0.38
Salient(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.25
¬ Salient(
score home run
,
causes crowd cheer
)
0.56
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.90
Evidence:
0.38
Salient(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.44
¬ Salient(
score home run
,
be used to excite crowd
)
0.56
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.81
Evidence:
0.77
Typical(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.81
¬ Typical(
score home run
,
causes crowd cheer
)
0.54
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.81
Evidence:
0.46
Plausible(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.41
¬ Plausible(
score home run
,
causes crowd cheer
)
0.54
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.90
Evidence:
0.46
Plausible(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.56
¬ Plausible(
score home run
,
be used to excite crowd
)
0.53
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.78
Evidence:
0.77
Typical(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.83
¬ Typical(
score home run
,
causes crowd to shout
)
0.52
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.90
Evidence:
0.45
Remarkable(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.59
¬ Remarkable(
score home run
,
be used to excite crowd
)
0.52
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.81
Evidence:
0.45
Remarkable(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.46
¬ Remarkable(
score home run
,
causes crowd cheer
)
0.43
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.78
Evidence:
0.46
Plausible(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.67
¬ Plausible(
score home run
,
causes crowd to shout
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.38
Salient(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.77
¬ Typical(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.45
¬ Remarkable(
score home run
,
be used to energize crowd
)
Typical implies Plausible
0.28
Rule weight:
0.48
Evidence weight:
0.59
Similarity weight:
1.00
Evidence:
0.46
Plausible(
score home run
,
be used to energize crowd
)
⋁
Evidence:
0.77
¬ Typical(
score home run
,
be used to energize crowd
)