screw: be at in computer

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents machine
Weight: 0.66
, hook
Weight: 0.61
, device
Weight: 0.55
, type
Weight: 0.55
Siblings grinder
Weight: 0.33
, lathe
Weight: 0.33
, valve
Weight: 0.32
, caliper
Weight: 0.32
, vacuum cleaner
Weight: 0.32

Related properties

Property Similarity
be at in computer 1.00
be at computer 0.99
be used to use computer 0.89
requires turn on computer 0.88
be hard than use computer 0.85
be motivated by you enter information on computer 0.84
requires have typewriter or computer 0.84
be used to write computer program 0.84
causes display character on computer screen 0.78
be used to store and retrieve computer storage media 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.62
Plausible(type, be hard than use computer)
Evidence: 0.79
¬ Typical(screw, be at in computer)
0.32
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.89
Evidence: 0.42
Plausible(type, be used to use computer)
Evidence: 0.79
¬ Typical(screw, be at in computer)
0.29
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.44
Plausible(type, causes display character on computer screen)
Evidence: 0.79
¬ Typical(screw, be at in computer)
0.26
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.88
Evidence: 0.30
Plausible(type, requires turn on computer)
Evidence: 0.79
¬ Typical(screw, be at in computer)
0.22
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.84
Evidence: 0.22
Plausible(type, requires have typewriter or computer)
Evidence: 0.79
¬ Typical(screw, be at in computer)
0.16
Rule weight: 0.66
Evidence weight: 0.29
Similarity weight: 0.84
Evidence: 0.10
Plausible(type, be used to write computer program)
Evidence: 0.79
¬ Typical(screw, be at in computer)
0.16
Rule weight: 0.66
Evidence weight: 0.28
Similarity weight: 0.84
Evidence: 0.09
Plausible(type, be motivated by you enter information on computer)
Evidence: 0.79
¬ Typical(screw, be at in computer)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.09
¬ Plausible(type, be motivated by you enter information on computer)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.10
¬ Plausible(type, be used to write computer program)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.22
¬ Plausible(type, requires have typewriter or computer)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.30
¬ Plausible(type, requires turn on computer)
0.06
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.42
¬ Plausible(type, be used to use computer)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.44
¬ Plausible(type, causes display character on computer screen)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.62
¬ Plausible(type, be hard than use computer)

Remarkability exclusitivity betweem a parent and a child

0.50
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.67
¬ Remarkable(type, be used to use computer)
0.49
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.48
¬ Remarkable(type, requires turn on computer)
0.47
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.77
¬ Remarkable(type, be hard than use computer)
0.47
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.72
¬ Remarkable(type, be motivated by you enter information on computer)
0.46
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.78
¬ Remarkable(type, requires have typewriter or computer)
0.46
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.80
¬ Remarkable(type, be used to write computer program)
0.44
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.36
¬ Remarkable(type, causes display character on computer screen)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.42
Plausible(type, be used to use computer)
Evidence: 0.05
Remarkable(screw, be at in computer)
Evidence: 0.20
¬ Plausible(screw, be at in computer)
0.33
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.62
Plausible(type, be hard than use computer)
Evidence: 0.05
Remarkable(screw, be at in computer)
Evidence: 0.20
¬ Plausible(screw, be at in computer)
0.32
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.30
Plausible(type, requires turn on computer)
Evidence: 0.05
Remarkable(screw, be at in computer)
Evidence: 0.20
¬ Plausible(screw, be at in computer)
0.30
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.22
Plausible(type, requires have typewriter or computer)
Evidence: 0.05
Remarkable(screw, be at in computer)
Evidence: 0.20
¬ Plausible(screw, be at in computer)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.44
Plausible(type, causes display character on computer screen)
Evidence: 0.05
Remarkable(screw, be at in computer)
Evidence: 0.20
¬ Plausible(screw, be at in computer)
0.29
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.09
Plausible(type, be motivated by you enter information on computer)
Evidence: 0.05
Remarkable(screw, be at in computer)
Evidence: 0.20
¬ Plausible(screw, be at in computer)
0.29
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.10
Plausible(type, be used to write computer program)
Evidence: 0.05
Remarkable(screw, be at in computer)
Evidence: 0.20
¬ Plausible(screw, be at in computer)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.07
¬ Salient(screw, be at in computer)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.05
Remarkable(screw, be at in computer)
Evidence: 0.04
¬ Remarkable(screw, be at computer)
0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.07
Salient(screw, be at in computer)
Evidence: 0.06
¬ Salient(screw, be at computer)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.19
¬ Plausible(screw, be at computer)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.79
Typical(screw, be at in computer)
Evidence: 0.82
¬ Typical(screw, be at computer)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.07
Salient(screw, be at in computer)
Evidence: 0.79
¬ Typical(screw, be at in computer)
Evidence: 0.05
¬ Remarkable(screw, be at in computer)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.20
Plausible(screw, be at in computer)
Evidence: 0.79
¬ Typical(screw, be at in computer)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.28
¬ Typical(type, be used to use computer)
0.44
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.41
¬ Typical(type, requires turn on computer)
0.43
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.18
¬ Typical(type, be hard than use computer)
0.42
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.40
¬ Typical(type, requires have typewriter or computer)
0.42
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.60
¬ Typical(type, be motivated by you enter information on computer)
0.42
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.53
¬ Typical(type, be used to write computer program)
0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.05
¬ Remarkable(screw, be at in computer)
Evidence: 0.83
¬ Typical(type, causes display character on computer screen)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.79
Typical(screw, be at in computer)
Evidence: 0.28
¬ Typical(type, be used to use computer)
0.40
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.79
Typical(screw, be at in computer)
Evidence: 0.18
¬ Typical(type, be hard than use computer)
0.39
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.79
Typical(screw, be at in computer)
Evidence: 0.41
¬ Typical(type, requires turn on computer)
0.37
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.79
Typical(screw, be at in computer)
Evidence: 0.40
¬ Typical(type, requires have typewriter or computer)
0.36
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.79
Typical(screw, be at in computer)
Evidence: 0.53
¬ Typical(type, be used to write computer program)
0.36
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.79
Typical(screw, be at in computer)
Evidence: 0.60
¬ Typical(type, be motivated by you enter information on computer)
0.31
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.79
Typical(screw, be at in computer)
Evidence: 0.83
¬ Typical(type, causes display character on computer screen)