see excite story: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
requires you to have fun 0.94
causes want to know more 0.78
be used to learn new thing 0.78
requires watch good movie 0.77
causes wish your life be different 0.77
causes you want to see it again 0.77
be motivated by you go to your favorite musical 0.76
causes get thrill 0.76
be motivated by you watch movie 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.73
¬ Salient(see excite story, be used to have fun)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.93
¬ Plausible(see excite story, requires you to have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.20
Typical(see excite story, be used to have fun)
Evidence: 0.13
¬ Typical(see excite story, requires you to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.73
¬ Salient(see excite story, requires you to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.53
¬ Plausible(see excite story, be used to learn new thing)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.39
¬ Plausible(see excite story, be motivated by you go to your favorite musical)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.75
Remarkable(see excite story, be used to have fun)
Evidence: 0.88
¬ Remarkable(see excite story, requires you to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.65
¬ Plausible(see excite story, causes wish your life be different)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.80
¬ Plausible(see excite story, causes want to know more)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.78
¬ Plausible(see excite story, requires watch good movie)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.79
¬ Plausible(see excite story, be motivated by you watch movie)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.93
¬ Plausible(see excite story, causes you want to see it again)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.90
¬ Plausible(see excite story, causes get thrill)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.40
¬ Salient(see excite story, be used to learn new thing)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.35
¬ Salient(see excite story, be motivated by you go to your favorite musical)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.39
¬ Salient(see excite story, causes wish your life be different)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.20
Typical(see excite story, be used to have fun)
Evidence: 0.14
¬ Typical(see excite story, causes you want to see it again)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.39
¬ Salient(see excite story, be motivated by you watch movie)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.51
¬ Salient(see excite story, causes want to know more)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.50
¬ Salient(see excite story, requires watch good movie)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.75
Remarkable(see excite story, be used to have fun)
Evidence: 0.62
¬ Remarkable(see excite story, be used to learn new thing)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.75
Remarkable(see excite story, be used to have fun)
Evidence: 0.62
¬ Remarkable(see excite story, be motivated by you go to your favorite musical)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.75
Remarkable(see excite story, be used to have fun)
Evidence: 0.67
¬ Remarkable(see excite story, causes wish your life be different)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.75
Remarkable(see excite story, be used to have fun)
Evidence: 0.69
¬ Remarkable(see excite story, causes get thrill)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.75
Remarkable(see excite story, be used to have fun)
Evidence: 0.78
¬ Remarkable(see excite story, causes want to know more)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.66
¬ Salient(see excite story, causes get thrill)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.20
Typical(see excite story, be used to have fun)
Evidence: 0.23
¬ Typical(see excite story, causes get thrill)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.72
¬ Salient(see excite story, causes you want to see it again)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.75
Remarkable(see excite story, be used to have fun)
Evidence: 0.86
¬ Remarkable(see excite story, causes you want to see it again)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.75
Remarkable(see excite story, be used to have fun)
Evidence: 0.88
¬ Remarkable(see excite story, requires watch good movie)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.75
Remarkable(see excite story, be used to have fun)
Evidence: 0.89
¬ Remarkable(see excite story, be motivated by you watch movie)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.20
Typical(see excite story, be used to have fun)
Evidence: 0.31
¬ Typical(see excite story, requires watch good movie)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.20
Typical(see excite story, be used to have fun)
Evidence: 0.31
¬ Typical(see excite story, be motivated by you watch movie)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.20
Typical(see excite story, be used to have fun)
Evidence: 0.35
¬ Typical(see excite story, causes want to know more)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.20
Typical(see excite story, be used to have fun)
Evidence: 0.56
¬ Typical(see excite story, causes wish your life be different)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.20
Typical(see excite story, be used to have fun)
Evidence: 0.69
¬ Typical(see excite story, be used to learn new thing)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.76
Evidence: 0.20
Typical(see excite story, be used to have fun)
Evidence: 0.83
¬ Typical(see excite story, be motivated by you go to your favorite musical)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.73
Salient(see excite story, be used to have fun)
Evidence: 0.20
¬ Typical(see excite story, be used to have fun)
Evidence: 0.75
¬ Remarkable(see excite story, be used to have fun)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(see excite story, be used to have fun)
Evidence: 0.20
¬ Typical(see excite story, be used to have fun)