see excite story: causes get thrill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get thrill 1.00
causes be thrill 0.98
be used to be thrill 0.96
causes excitement 0.81
be motivated by excitement 0.79
causes increase adrenaline 0.79
causes get excite 0.78
requires you to have fun 0.77
be used to pleasure 0.77
be used to have fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.66
¬ Salient(see excite story, causes get thrill)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.85
¬ Plausible(see excite story, causes be thrill)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.82
¬ Plausible(see excite story, be used to be thrill)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.69
Remarkable(see excite story, causes get thrill)
Evidence: 0.51
¬ Remarkable(see excite story, be used to be thrill)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.69
Remarkable(see excite story, causes get thrill)
Evidence: 0.59
¬ Remarkable(see excite story, causes be thrill)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.49
¬ Salient(see excite story, be used to be thrill)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.65
¬ Salient(see excite story, causes be thrill)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.23
Typical(see excite story, causes get thrill)
Evidence: 0.08
¬ Typical(see excite story, causes excitement)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.23
Typical(see excite story, causes get thrill)
Evidence: 0.32
¬ Typical(see excite story, causes be thrill)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.98
¬ Plausible(see excite story, causes excitement)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.71
¬ Plausible(see excite story, causes increase adrenaline)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.23
Typical(see excite story, causes get thrill)
Evidence: 0.10
¬ Typical(see excite story, be motivated by excitement)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.69
Remarkable(see excite story, causes get thrill)
Evidence: 0.25
¬ Remarkable(see excite story, causes increase adrenaline)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.23
Typical(see excite story, causes get thrill)
Evidence: 0.09
¬ Typical(see excite story, causes get excite)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.97
¬ Plausible(see excite story, be motivated by excitement)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.85
¬ Plausible(see excite story, be used to pleasure)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.93
¬ Plausible(see excite story, requires you to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.97
¬ Plausible(see excite story, causes get excite)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.34
¬ Salient(see excite story, causes increase adrenaline)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.23
Typical(see excite story, causes get thrill)
Evidence: 0.13
¬ Typical(see excite story, requires you to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.91
¬ Plausible(see excite story, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.69
Remarkable(see excite story, causes get thrill)
Evidence: 0.38
¬ Remarkable(see excite story, be used to pleasure)
0.58
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.96
Evidence: 0.23
Typical(see excite story, causes get thrill)
Evidence: 0.39
¬ Typical(see excite story, be used to be thrill)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.23
Typical(see excite story, causes get thrill)
Evidence: 0.20
¬ Typical(see excite story, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.69
Remarkable(see excite story, causes get thrill)
Evidence: 0.74
¬ Remarkable(see excite story, causes excitement)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.58
¬ Salient(see excite story, be used to pleasure)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.69
Remarkable(see excite story, causes get thrill)
Evidence: 0.73
¬ Remarkable(see excite story, be motivated by excitement)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.69
Remarkable(see excite story, causes get thrill)
Evidence: 0.72
¬ Remarkable(see excite story, causes get excite)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.69
Remarkable(see excite story, causes get thrill)
Evidence: 0.75
¬ Remarkable(see excite story, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.73
¬ Salient(see excite story, requires you to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.73
¬ Salient(see excite story, be used to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.88
¬ Salient(see excite story, causes excitement)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.69
Remarkable(see excite story, causes get thrill)
Evidence: 0.88
¬ Remarkable(see excite story, requires you to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.86
¬ Salient(see excite story, be motivated by excitement)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.23
Typical(see excite story, causes get thrill)
Evidence: 0.36
¬ Typical(see excite story, be used to pleasure)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.88
¬ Salient(see excite story, causes get excite)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.23
Typical(see excite story, causes get thrill)
Evidence: 0.59
¬ Typical(see excite story, causes increase adrenaline)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.66
Salient(see excite story, causes get thrill)
Evidence: 0.23
¬ Typical(see excite story, causes get thrill)
Evidence: 0.69
¬ Remarkable(see excite story, causes get thrill)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(see excite story, causes get thrill)
Evidence: 0.23
¬ Typical(see excite story, causes get thrill)