see excite story: be used to be thrill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to be thrill 1.00
causes be thrill 0.98
causes get thrill 0.96
be used to pleasure 0.81
be motivated by excitement 0.80
causes excitement 0.79
be used to enjoyment 0.76
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.82
Plausible(see excite story, be used to be thrill)
Evidence: 0.49
¬ Salient(see excite story, be used to be thrill)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.39
Typical(see excite story, be used to be thrill)
Evidence: 0.23
¬ Typical(see excite story, causes get thrill)
0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.82
Plausible(see excite story, be used to be thrill)
Evidence: 0.85
¬ Plausible(see excite story, causes be thrill)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.82
Plausible(see excite story, be used to be thrill)
Evidence: 0.90
¬ Plausible(see excite story, causes get thrill)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.39
Typical(see excite story, be used to be thrill)
Evidence: 0.32
¬ Typical(see excite story, causes be thrill)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.39
Typical(see excite story, be used to be thrill)
Evidence: 0.08
¬ Typical(see excite story, causes excitement)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.39
Typical(see excite story, be used to be thrill)
Evidence: 0.10
¬ Typical(see excite story, be motivated by excitement)
0.60
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.98
Evidence: 0.51
Remarkable(see excite story, be used to be thrill)
Evidence: 0.59
¬ Remarkable(see excite story, causes be thrill)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.82
Plausible(see excite story, be used to be thrill)
Evidence: 0.85
¬ Plausible(see excite story, be used to pleasure)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.39
Typical(see excite story, be used to be thrill)
Evidence: 0.20
¬ Typical(see excite story, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.39
Typical(see excite story, be used to be thrill)
Evidence: 0.20
¬ Typical(see excite story, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.82
Plausible(see excite story, be used to be thrill)
Evidence: 0.97
¬ Plausible(see excite story, be motivated by excitement)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.51
Remarkable(see excite story, be used to be thrill)
Evidence: 0.38
¬ Remarkable(see excite story, be used to pleasure)
0.56
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.98
Evidence: 0.49
Salient(see excite story, be used to be thrill)
Evidence: 0.65
¬ Salient(see excite story, causes be thrill)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.82
Plausible(see excite story, be used to be thrill)
Evidence: 0.98
¬ Plausible(see excite story, causes excitement)
0.55
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.49
Salient(see excite story, be used to be thrill)
Evidence: 0.66
¬ Salient(see excite story, causes get thrill)
0.55
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.51
Remarkable(see excite story, be used to be thrill)
Evidence: 0.69
¬ Remarkable(see excite story, causes get thrill)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.39
Typical(see excite story, be used to be thrill)
Evidence: 0.36
¬ Typical(see excite story, be used to pleasure)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.82
Plausible(see excite story, be used to be thrill)
Evidence: 0.94
¬ Plausible(see excite story, be used to enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.82
Plausible(see excite story, be used to be thrill)
Evidence: 0.91
¬ Plausible(see excite story, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.51
Remarkable(see excite story, be used to be thrill)
Evidence: 0.42
¬ Remarkable(see excite story, be used to enjoyment)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.49
Salient(see excite story, be used to be thrill)
Evidence: 0.58
¬ Salient(see excite story, be used to pleasure)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.51
Remarkable(see excite story, be used to be thrill)
Evidence: 0.73
¬ Remarkable(see excite story, be motivated by excitement)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.51
Remarkable(see excite story, be used to be thrill)
Evidence: 0.74
¬ Remarkable(see excite story, causes excitement)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.51
Remarkable(see excite story, be used to be thrill)
Evidence: 0.75
¬ Remarkable(see excite story, be used to have fun)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.49
Salient(see excite story, be used to be thrill)
Evidence: 0.73
¬ Salient(see excite story, be used to have fun)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.49
Salient(see excite story, be used to be thrill)
Evidence: 0.76
¬ Salient(see excite story, be used to enjoyment)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.49
Salient(see excite story, be used to be thrill)
Evidence: 0.86
¬ Salient(see excite story, be motivated by excitement)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.49
Salient(see excite story, be used to be thrill)
Evidence: 0.88
¬ Salient(see excite story, causes excitement)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.49
Salient(see excite story, be used to be thrill)
Evidence: 0.39
¬ Typical(see excite story, be used to be thrill)
Evidence: 0.51
¬ Remarkable(see excite story, be used to be thrill)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.82
Plausible(see excite story, be used to be thrill)
Evidence: 0.39
¬ Typical(see excite story, be used to be thrill)