seeing: is good luck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents experience
Weight: 0.50
, term
Weight: 0.49
, function
Weight: 0.49
, characteristic
Weight: 0.48
, activity
Weight: 0.45
Siblings thinking
Weight: 0.30
, business activity
Weight: 0.30
, sight
Weight: 0.30
, like
Weight: 0.30
, feel
Weight: 0.29

Related properties

Property Similarity
is good luck 1.00
is bad luck 0.98
has state luck 0.93
good 0.83
good for guys 0.78
is unlucky 0.78
feel good 0.77
be good skill have 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.59
¬ Remarkable(seeing, is good luck)
Evidence: 0.50
¬ Remarkable(feel, good)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(seeing, is good luck)
Evidence: 0.47
¬ Remarkable(thinking, feel good)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(seeing, is good luck)
Evidence: 0.51
¬ Remarkable(feel, good for guys)
0.06
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(seeing, is good luck)
Evidence: 0.64
¬ Remarkable(thinking, be good skill have)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.80
Plausible(seeing, is good luck)
Evidence: 0.50
Remarkable(feel, good)
Evidence: 0.65
¬ Plausible(feel, good)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.80
Plausible(seeing, is good luck)
Evidence: 0.51
Remarkable(feel, good for guys)
Evidence: 0.59
¬ Plausible(feel, good for guys)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.80
Plausible(seeing, is good luck)
Evidence: 0.64
Remarkable(thinking, be good skill have)
Evidence: 0.81
¬ Plausible(thinking, be good skill have)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.80
Plausible(seeing, is good luck)
Evidence: 0.47
Remarkable(thinking, feel good)
Evidence: 0.64
¬ Plausible(thinking, feel good)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.80
Plausible(seeing, is good luck)
Evidence: 0.86
¬ Salient(seeing, is good luck)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.86
Salient(seeing, is good luck)
Evidence: 0.41
¬ Salient(seeing, is bad luck)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.85
Typical(seeing, is good luck)
Evidence: 0.72
¬ Typical(seeing, is bad luck)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.80
Plausible(seeing, is good luck)
Evidence: 0.52
¬ Plausible(seeing, is bad luck)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.59
Remarkable(seeing, is good luck)
Evidence: 0.30
¬ Remarkable(seeing, is bad luck)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.85
Typical(seeing, is good luck)
Evidence: 0.84
¬ Typical(seeing, has state luck)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.86
Salient(seeing, is good luck)
Evidence: 0.89
¬ Salient(seeing, has state luck)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.80
Plausible(seeing, is good luck)
Evidence: 0.82
¬ Plausible(seeing, has state luck)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.86
Salient(seeing, is good luck)
Evidence: 0.66
¬ Salient(seeing, is unlucky)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.85
Typical(seeing, is good luck)
Evidence: 0.82
¬ Typical(seeing, is unlucky)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.59
Remarkable(seeing, is good luck)
Evidence: 0.65
¬ Remarkable(seeing, has state luck)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.80
Plausible(seeing, is good luck)
Evidence: 0.71
¬ Plausible(seeing, is unlucky)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.59
Remarkable(seeing, is good luck)
Evidence: 0.38
¬ Remarkable(seeing, is unlucky)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
Salient(seeing, is good luck)
Evidence: 0.85
¬ Typical(seeing, is good luck)
Evidence: 0.59
¬ Remarkable(seeing, is good luck)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.80
Plausible(seeing, is good luck)
Evidence: 0.85
¬ Typical(seeing, is good luck)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(seeing, is good luck)
Evidence: 0.68
¬ Typical(feel, good for guys)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.59
¬ Remarkable(seeing, is good luck)
Evidence: 0.74
¬ Typical(feel, good)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(seeing, is good luck)
Evidence: 0.75
¬ Typical(thinking, feel good)
0.05
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(seeing, is good luck)
Evidence: 0.85
¬ Typical(thinking, be good skill have)