shop: be used to socialize with your shop companion

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.69
, supermarket
Weight: 0.65
, store
Weight: 0.64
, company
Weight: 0.63
Siblings gift shop
Weight: 0.77
, barber shop
Weight: 0.77
, hardware store
Weight: 0.70
, hair salon
Weight: 0.67
, shoe store
Weight: 0.67

Related properties

Property Similarity
be used to socialize with your shop companion 1.00
be used to shop for good 0.80
be used to go shop 0.79
be used to buy food for your family 0.79
be used to shop 0.79
requires go into shop 0.78
requires know some shop 0.78
be used to spend time with friend 0.78
be used to talk to friend 0.77
be used to shop for grocery 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.80
Plausible(grocery store, be used to shop)
Evidence: 0.81
¬ Typical(shop, be used to socialize with your shop companion)
0.36
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.63
Plausible(store, be used to shop)
Evidence: 0.81
¬ Typical(shop, be used to socialize with your shop companion)
0.33
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.54
Plausible(store, be used to go shop)
Evidence: 0.81
¬ Typical(shop, be used to socialize with your shop companion)
0.32
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.56
Plausible(grocery store, be used to shop for grocery)
Evidence: 0.81
¬ Typical(shop, be used to socialize with your shop companion)
0.30
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.48
Plausible(supermarket, be used to shop)
Evidence: 0.81
¬ Typical(shop, be used to socialize with your shop companion)
0.16
Rule weight: 0.66
Evidence weight: 0.30
Similarity weight: 0.80
Evidence: 0.14
Plausible(supermarket, be used to shop for good)
Evidence: 0.81
¬ Typical(shop, be used to socialize with your shop companion)
0.15
Rule weight: 0.66
Evidence weight: 0.29
Similarity weight: 0.79
Evidence: 0.13
Plausible(supermarket, be used to buy food for your family)
Evidence: 0.81
¬ Typical(shop, be used to socialize with your shop companion)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.14
¬ Plausible(supermarket, be used to shop for good)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.13
¬ Plausible(supermarket, be used to buy food for your family)
0.04
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.48
¬ Plausible(supermarket, be used to shop)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.54
¬ Plausible(store, be used to go shop)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.56
¬ Plausible(grocery store, be used to shop for grocery)
0.03
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.79
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.63
¬ Plausible(store, be used to shop)
0.02
Rule weight: 0.09
Evidence weight: 0.31
Similarity weight: 0.79
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.80
¬ Plausible(grocery store, be used to shop)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.78
¬ Remarkable(supermarket, be used to shop for good)
0.34
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.78
¬ Remarkable(store, be used to go shop)
0.33
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.77
¬ Remarkable(store, be used to shop)
0.33
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.77
¬ Remarkable(supermarket, be used to shop)
0.33
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.79
¬ Remarkable(grocery store, be used to shop)
0.32
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.90
¬ Remarkable(supermarket, be used to buy food for your family)
0.31
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.86
¬ Remarkable(grocery store, be used to shop for grocery)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.48
¬ Remarkable(barber shop, be used to talk to friend)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.80
Plausible(grocery store, be used to shop)
Evidence: 0.34
Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.14
¬ Plausible(shop, be used to socialize with your shop companion)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.54
Plausible(store, be used to go shop)
Evidence: 0.34
Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.14
¬ Plausible(shop, be used to socialize with your shop companion)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.63
Plausible(store, be used to shop)
Evidence: 0.34
Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.14
¬ Plausible(shop, be used to socialize with your shop companion)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.48
Plausible(supermarket, be used to shop)
Evidence: 0.34
Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.14
¬ Plausible(shop, be used to socialize with your shop companion)
0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.14
Plausible(supermarket, be used to shop for good)
Evidence: 0.34
Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.14
¬ Plausible(shop, be used to socialize with your shop companion)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.13
Plausible(supermarket, be used to buy food for your family)
Evidence: 0.34
Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.14
¬ Plausible(shop, be used to socialize with your shop companion)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.56
Plausible(grocery store, be used to shop for grocery)
Evidence: 0.34
Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.14
¬ Plausible(shop, be used to socialize with your shop companion)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.48
Remarkable(barber shop, be used to talk to friend)
Evidence: 0.03
¬ Plausible(barber shop, be used to talk to friend)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.65
¬ Salient(shop, be used to socialize with your shop companion)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.81
Typical(shop, be used to socialize with your shop companion)
Evidence: 0.03
¬ Typical(shop, requires know some shop)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.81
Typical(shop, be used to socialize with your shop companion)
Evidence: 0.41
¬ Typical(shop, be used to spend time with friend)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.65
Salient(shop, be used to socialize with your shop companion)
Evidence: 0.71
¬ Salient(shop, be used to spend time with friend)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.36
¬ Plausible(shop, be used to spend time with friend)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.65
Salient(shop, be used to socialize with your shop companion)
Evidence: 0.95
¬ Salient(shop, requires know some shop)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.34
Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.34
Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.95
¬ Remarkable(shop, requires know some shop)
0.11
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.78
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.97
¬ Plausible(shop, requires know some shop)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.65
Salient(shop, be used to socialize with your shop companion)
Evidence: 0.81
¬ Typical(shop, be used to socialize with your shop companion)
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.14
Plausible(shop, be used to socialize with your shop companion)
Evidence: 0.81
¬ Typical(shop, be used to socialize with your shop companion)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.08
¬ Typical(grocery store, be used to shop)
0.38
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.16
¬ Typical(store, be used to shop)
0.38
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.19
¬ Typical(store, be used to go shop)
0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.21
¬ Typical(supermarket, be used to shop)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.15
¬ Typical(grocery store, be used to shop for grocery)
0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.38
¬ Typical(supermarket, be used to buy food for your family)
0.34
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.46
¬ Typical(supermarket, be used to shop for good)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.34
¬ Remarkable(shop, be used to socialize with your shop companion)
Evidence: 0.83
¬ Typical(barber shop, be used to talk to friend)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.81
Typical(shop, be used to socialize with your shop companion)
Evidence: 0.08
¬ Typical(grocery store, be used to shop)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.81
Typical(shop, be used to socialize with your shop companion)
Evidence: 0.19
¬ Typical(store, be used to go shop)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.81
Typical(shop, be used to socialize with your shop companion)
Evidence: 0.16
¬ Typical(store, be used to shop)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.81
Typical(shop, be used to socialize with your shop companion)
Evidence: 0.21
¬ Typical(supermarket, be used to shop)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.81
Typical(shop, be used to socialize with your shop companion)
Evidence: 0.15
¬ Typical(grocery store, be used to shop for grocery)
0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.81
Typical(shop, be used to socialize with your shop companion)
Evidence: 0.38
¬ Typical(supermarket, be used to buy food for your family)
0.35
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.81
Typical(shop, be used to socialize with your shop companion)
Evidence: 0.46
¬ Typical(supermarket, be used to shop for good)