shop: be used to spend time with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.69
, supermarket
Weight: 0.65
, store
Weight: 0.64
, company
Weight: 0.63
Siblings gift shop
Weight: 0.77
, barber shop
Weight: 0.77
, hardware store
Weight: 0.70
, hair salon
Weight: 0.67
, shoe store
Weight: 0.67

Related properties

Property Similarity
be used to spend time with friend 1.00
be used to spend money 0.87
causes spend your money 0.86
requires spend money 0.86
wants to spend money 0.86
causes spend money 0.86
causes spend to much money 0.84
be used to talk to friend 0.82
has thing need from time to time 0.79
requires money and time 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.31
Plausible(store, has thing need from time to time)
Evidence: 0.41
¬ Typical(shop, be used to spend time with friend)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.31
¬ Plausible(store, has thing need from time to time)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
Evidence: 0.72
¬ Remarkable(store, has thing need from time to time)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
Evidence: 0.48
¬ Remarkable(barber shop, be used to talk to friend)
0.07
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.87
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
Evidence: 0.58
¬ Remarkable(hardware store, be used to spend money)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.31
Plausible(store, has thing need from time to time)
Evidence: 0.69
Remarkable(shop, be used to spend time with friend)
Evidence: 0.36
¬ Plausible(shop, be used to spend time with friend)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.48
Remarkable(barber shop, be used to talk to friend)
Evidence: 0.03
¬ Plausible(barber shop, be used to talk to friend)
0.48
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.58
Remarkable(hardware store, be used to spend money)
Evidence: 0.29
¬ Plausible(hardware store, be used to spend money)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.71
¬ Salient(shop, be used to spend time with friend)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.41
Typical(shop, be used to spend time with friend)
Evidence: 0.08
¬ Typical(shop, causes spend your money)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.41
Typical(shop, be used to spend time with friend)
Evidence: 0.13
¬ Typical(shop, requires spend money)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.41
Typical(shop, be used to spend time with friend)
Evidence: 0.18
¬ Typical(shop, be used to spend money)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.41
Typical(shop, be used to spend time with friend)
Evidence: 0.23
¬ Typical(shop, wants to spend money)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.41
Typical(shop, be used to spend time with friend)
Evidence: 0.23
¬ Typical(shop, causes spend money)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.71
Salient(shop, be used to spend time with friend)
Evidence: 0.80
¬ Salient(shop, wants to spend money)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.71
Salient(shop, be used to spend time with friend)
Evidence: 0.85
¬ Salient(shop, be used to spend money)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.71
Salient(shop, be used to spend time with friend)
Evidence: 0.83
¬ Salient(shop, causes spend money)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.69
Remarkable(shop, be used to spend time with friend)
Evidence: 0.84
¬ Remarkable(shop, be used to spend money)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.71
Salient(shop, be used to spend time with friend)
Evidence: 0.89
¬ Salient(shop, causes spend your money)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.71
Salient(shop, be used to spend time with friend)
Evidence: 0.89
¬ Salient(shop, requires spend money)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.69
Remarkable(shop, be used to spend time with friend)
Evidence: 0.86
¬ Remarkable(shop, requires spend money)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.69
Remarkable(shop, be used to spend time with friend)
Evidence: 0.85
¬ Remarkable(shop, causes spend money)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.69
Remarkable(shop, be used to spend time with friend)
Evidence: 0.88
¬ Remarkable(shop, wants to spend money)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.69
Remarkable(shop, be used to spend time with friend)
Evidence: 0.93
¬ Remarkable(shop, causes spend your money)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.55
¬ Plausible(shop, wants to spend money)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.58
¬ Plausible(shop, causes spend money)
0.41
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.87
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.70
¬ Plausible(shop, be used to spend money)
0.37
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.86
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.78
¬ Plausible(shop, requires spend money)
0.34
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.86
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.83
¬ Plausible(shop, causes spend your money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.71
Salient(shop, be used to spend time with friend)
Evidence: 0.41
¬ Typical(shop, be used to spend time with friend)
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.41
¬ Typical(shop, be used to spend time with friend)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
Evidence: 0.32
¬ Typical(store, has thing need from time to time)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
Evidence: 0.36
¬ Typical(hardware store, be used to spend money)
0.05
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.82
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
Evidence: 0.83
¬ Typical(barber shop, be used to talk to friend)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.41
Typical(shop, be used to spend time with friend)
Evidence: 0.32
¬ Typical(store, has thing need from time to time)