shop: wants to spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.69
, supermarket
Weight: 0.65
, store
Weight: 0.64
, company
Weight: 0.63
Siblings gift shop
Weight: 0.77
, barber shop
Weight: 0.77
, hardware store
Weight: 0.70
, hair salon
Weight: 0.67
, shoe store
Weight: 0.67

Related properties

Property Similarity
wants to spend money 1.00
be used to spend money 0.98
requires spend money 0.98
causes spend money 0.96
causes spend your money 0.94
causes spend to much money 0.93
wants to money 0.90
be used to spend time with friend 0.86
need money 0.85
requires get money 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.23
¬ Typical(shop, wants to spend money)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.12
¬ Plausible(company, wants to money)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.90
Evidence: 0.88
¬ Remarkable(shop, wants to spend money)
Evidence: 0.63
¬ Remarkable(company, wants to money)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.98
Evidence: 0.88
¬ Remarkable(shop, wants to spend money)
Evidence: 0.58
¬ Remarkable(hardware store, be used to spend money)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.88
Remarkable(shop, wants to spend money)
Evidence: 0.55
¬ Plausible(shop, wants to spend money)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.58
Remarkable(hardware store, be used to spend money)
Evidence: 0.29
¬ Plausible(hardware store, be used to spend money)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.80
¬ Salient(shop, wants to spend money)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.23
Typical(shop, wants to spend money)
Evidence: 0.08
¬ Typical(shop, causes spend your money)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.23
Typical(shop, wants to spend money)
Evidence: 0.13
¬ Typical(shop, requires spend money)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.88
Remarkable(shop, wants to spend money)
Evidence: 0.84
¬ Remarkable(shop, be used to spend money)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.88
Remarkable(shop, wants to spend money)
Evidence: 0.86
¬ Remarkable(shop, requires spend money)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.88
Remarkable(shop, wants to spend money)
Evidence: 0.85
¬ Remarkable(shop, causes spend money)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.23
Typical(shop, wants to spend money)
Evidence: 0.18
¬ Typical(shop, be used to spend money)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.88
Remarkable(shop, wants to spend money)
Evidence: 0.93
¬ Remarkable(shop, causes spend your money)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.23
Typical(shop, wants to spend money)
Evidence: 0.03
¬ Typical(shop, requires get money)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.23
Typical(shop, wants to spend money)
Evidence: 0.06
¬ Typical(shop, need money)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.80
Salient(shop, wants to spend money)
Evidence: 0.85
¬ Salient(shop, be used to spend money)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.80
Salient(shop, wants to spend money)
Evidence: 0.83
¬ Salient(shop, causes spend money)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.80
Salient(shop, wants to spend money)
Evidence: 0.89
¬ Salient(shop, requires spend money)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.23
Typical(shop, wants to spend money)
Evidence: 0.23
¬ Typical(shop, causes spend money)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.88
Remarkable(shop, wants to spend money)
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.80
Salient(shop, wants to spend money)
Evidence: 0.89
¬ Salient(shop, causes spend your money)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Remarkable(shop, wants to spend money)
Evidence: 0.94
¬ Remarkable(shop, need money)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.88
Remarkable(shop, wants to spend money)
Evidence: 0.96
¬ Remarkable(shop, requires get money)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.80
Salient(shop, wants to spend money)
Evidence: 0.71
¬ Salient(shop, be used to spend time with friend)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.36
¬ Plausible(shop, be used to spend time with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.58
¬ Plausible(shop, causes spend money)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.80
Salient(shop, wants to spend money)
Evidence: 0.90
¬ Salient(shop, need money)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.80
Salient(shop, wants to spend money)
Evidence: 0.93
¬ Salient(shop, requires get money)
0.57
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.98
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.70
¬ Plausible(shop, be used to spend money)
0.54
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.98
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.78
¬ Plausible(shop, requires spend money)
0.50
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.94
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.83
¬ Plausible(shop, causes spend your money)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.23
Typical(shop, wants to spend money)
Evidence: 0.41
¬ Typical(shop, be used to spend time with friend)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.88
¬ Plausible(shop, need money)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.85
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.95
¬ Plausible(shop, requires get money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.80
Salient(shop, wants to spend money)
Evidence: 0.23
¬ Typical(shop, wants to spend money)
Evidence: 0.88
¬ Remarkable(shop, wants to spend money)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.23
¬ Typical(shop, wants to spend money)

Typicality and Rermarkability incompatibility between a parent and a child

0.24
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.90
Evidence: 0.88
¬ Remarkable(shop, wants to spend money)
Evidence: 0.55
¬ Typical(company, wants to money)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.98
Evidence: 0.88
¬ Remarkable(shop, wants to spend money)
Evidence: 0.36
¬ Typical(hardware store, be used to spend money)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.90
Evidence: 0.23
Typical(shop, wants to spend money)
Evidence: 0.55
¬ Typical(company, wants to money)