company: wants to money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents manufacturer
Weight: 0.66
, market
Weight: 0.64
, distributor
Weight: 0.62
, operator
Weight: 0.61
Siblings software company
Weight: 0.87
, department store
Weight: 0.68
, cartoon network
Weight: 0.65
, venture capitalist
Weight: 0.63
, shop
Weight: 0.63

Related properties

Property Similarity
wants to money 1.00
requires money 0.92
need money 0.91
wants to spend money 0.90
requires get money 0.89
be used to make money 0.89
requires money and time 0.88
causes expent of money 0.88
requires use money 0.87
requires spend money 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.92
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.85
¬ Remarkable(shop, requires money)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.90
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.88
¬ Remarkable(shop, wants to spend money)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.84
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.86
¬ Remarkable(shop, requires spend money)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.91
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.94
¬ Remarkable(shop, need money)
0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.89
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.95
¬ Remarkable(shop, be used to make money)
0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.87
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.94
¬ Remarkable(shop, requires use money)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.89
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.96
¬ Remarkable(shop, requires get money)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.96
Remarkable(shop, requires get money)
Evidence: 0.95
¬ Plausible(shop, requires get money)
0.52
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.94
Remarkable(shop, need money)
Evidence: 0.88
¬ Plausible(shop, need money)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.95
Remarkable(shop, be used to make money)
Evidence: 0.88
¬ Plausible(shop, be used to make money)
0.51
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.88
Remarkable(shop, wants to spend money)
Evidence: 0.55
¬ Plausible(shop, wants to spend money)
0.50
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.85
Remarkable(shop, requires money)
Evidence: 0.75
¬ Plausible(shop, requires money)
0.50
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.94
Remarkable(shop, requires use money)
Evidence: 0.96
¬ Plausible(shop, requires use money)
0.46
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.86
Remarkable(shop, requires spend money)
Evidence: 0.78
¬ Plausible(shop, requires spend money)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.63
¬ Salient(company, wants to money)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.21
¬ Plausible(company, be used to make money)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.55
Typical(company, wants to money)
Evidence: 0.42
¬ Typical(company, be used to make money)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.63
Remarkable(company, wants to money)
Evidence: 0.69
¬ Remarkable(company, be used to make money)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.63
Salient(company, wants to money)
Evidence: 0.74
¬ Salient(company, be used to make money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.63
Salient(company, wants to money)
Evidence: 0.55
¬ Typical(company, wants to money)
Evidence: 0.63
¬ Remarkable(company, wants to money)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.55
¬ Typical(company, wants to money)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.03
¬ Typical(shop, requires get money)
0.12
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.06
¬ Typical(shop, need money)
0.12
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.06
¬ Typical(shop, be used to make money)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.04
¬ Typical(shop, requires use money)
0.11
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.15
¬ Typical(shop, requires money)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.13
¬ Typical(shop, requires spend money)
0.10
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.63
¬ Remarkable(company, wants to money)
Evidence: 0.23
¬ Typical(shop, wants to spend money)