shop: be used to make money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.69
, supermarket
Weight: 0.65
, store
Weight: 0.64
, company
Weight: 0.63
Siblings gift shop
Weight: 0.77
, barber shop
Weight: 0.77
, hardware store
Weight: 0.70
, hair salon
Weight: 0.67
, shoe store
Weight: 0.67

Related properties

Property Similarity
be used to make money 1.00
requires get money 0.91
requires money 0.90
requires use money 0.90
wants to money 0.89
requires money and time 0.89
need money 0.89
causes expent of money 0.88
be used to spend money 0.86
causes not have any money 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.64
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.21
Plausible(company, be used to make money)
Evidence: 0.06
¬ Typical(shop, be used to make money)
0.56
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.06
¬ Typical(shop, be used to make money)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.21
¬ Plausible(company, be used to make money)
0.08
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.12
¬ Plausible(company, wants to money)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.89
Evidence: 0.95
¬ Remarkable(shop, be used to make money)
Evidence: 0.63
¬ Remarkable(company, wants to money)
0.20
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.95
¬ Remarkable(shop, be used to make money)
Evidence: 0.69
¬ Remarkable(company, be used to make money)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.86
Evidence: 0.95
¬ Remarkable(shop, be used to make money)
Evidence: 0.58
¬ Remarkable(hardware store, be used to spend money)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.21
Plausible(company, be used to make money)
Evidence: 0.95
Remarkable(shop, be used to make money)
Evidence: 0.88
¬ Plausible(shop, be used to make money)
0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.12
Plausible(company, wants to money)
Evidence: 0.95
Remarkable(shop, be used to make money)
Evidence: 0.88
¬ Plausible(shop, be used to make money)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.58
Remarkable(hardware store, be used to spend money)
Evidence: 0.29
¬ Plausible(hardware store, be used to spend money)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.90
¬ Salient(shop, be used to make money)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.06
Typical(shop, be used to make money)
Evidence: 0.03
¬ Typical(shop, requires get money)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.06
Typical(shop, be used to make money)
Evidence: 0.04
¬ Typical(shop, requires use money)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Remarkable(shop, be used to make money)
Evidence: 0.96
¬ Remarkable(shop, requires get money)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(shop, be used to make money)
Evidence: 0.85
¬ Remarkable(shop, requires money)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(shop, be used to make money)
Evidence: 0.94
¬ Remarkable(shop, requires use money)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(shop, be used to make money)
Evidence: 0.94
¬ Remarkable(shop, need money)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.06
Typical(shop, be used to make money)
Evidence: 0.06
¬ Typical(shop, need money)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.90
Salient(shop, be used to make money)
Evidence: 0.93
¬ Salient(shop, requires get money)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Salient(shop, be used to make money)
Evidence: 0.88
¬ Salient(shop, requires money)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.75
¬ Plausible(shop, requires money)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Remarkable(shop, be used to make money)
Evidence: 0.84
¬ Remarkable(shop, be used to spend money)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.90
Salient(shop, be used to make money)
Evidence: 0.94
¬ Salient(shop, requires use money)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(shop, be used to make money)
Evidence: 0.94
¬ Remarkable(shop, causes not have any money)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.95
¬ Plausible(shop, requires get money)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.90
Salient(shop, be used to make money)
Evidence: 0.90
¬ Salient(shop, need money)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.96
¬ Plausible(shop, requires use money)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.88
¬ Plausible(shop, need money)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.90
Salient(shop, be used to make money)
Evidence: 0.74
¬ Salient(shop, causes not have any money)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.70
¬ Plausible(shop, be used to spend money)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Salient(shop, be used to make money)
Evidence: 0.85
¬ Salient(shop, be used to spend money)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.06
Typical(shop, be used to make money)
Evidence: 0.15
¬ Typical(shop, requires money)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.77
¬ Plausible(shop, causes not have any money)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.06
Typical(shop, be used to make money)
Evidence: 0.10
¬ Typical(shop, causes not have any money)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.06
Typical(shop, be used to make money)
Evidence: 0.18
¬ Typical(shop, be used to spend money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Salient(shop, be used to make money)
Evidence: 0.06
¬ Typical(shop, be used to make money)
Evidence: 0.95
¬ Remarkable(shop, be used to make money)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.06
¬ Typical(shop, be used to make money)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.95
¬ Remarkable(shop, be used to make money)
Evidence: 0.42
¬ Typical(company, be used to make money)
0.22
Rule weight: 0.51
Evidence weight: 0.48
Similarity weight: 0.89
Evidence: 0.95
¬ Remarkable(shop, be used to make money)
Evidence: 0.55
¬ Typical(company, wants to money)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.95
¬ Remarkable(shop, be used to make money)
Evidence: 0.36
¬ Typical(hardware store, be used to spend money)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.06
Typical(shop, be used to make money)
Evidence: 0.42
¬ Typical(company, be used to make money)
0.21
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 0.89
Evidence: 0.06
Typical(shop, be used to make money)
Evidence: 0.55
¬ Typical(company, wants to money)