shot: die

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.63
, photograph
Weight: 0.59
, mistake
Weight: 0.57
, story
Weight: 0.57
Siblings volley
Weight: 0.61
, forehand
Weight: 0.60
, overhead
Weight: 0.60
, blast
Weight: 0.57
, lob
Weight: 0.52

Related properties

Property Similarity
die 1.00
is dying 0.81
kill in fortnite 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.04
Plausible(shot, die)
Evidence: 0.06
¬ Salient(shot, die)

Similarity expansion

0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.08
Remarkable(shot, die)
Evidence: 0.36
¬ Remarkable(shot, kill in fortnite)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.06
Salient(shot, die)
Evidence: 0.51
¬ Salient(shot, kill in fortnite)
0.28
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.04
Plausible(shot, die)
Evidence: 0.58
¬ Plausible(shot, kill in fortnite)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.20
Typical(shot, die)
Evidence: 0.73
¬ Typical(shot, kill in fortnite)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.06
Salient(shot, die)
Evidence: 0.20
¬ Typical(shot, die)
Evidence: 0.08
¬ Remarkable(shot, die)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.04
Plausible(shot, die)
Evidence: 0.20
¬ Typical(shot, die)