shotgun: be bad in fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.69
, handgun
Weight: 0.67
, firearm
Weight: 0.67
, pistol
Weight: 0.63
, rifle
Weight: 0.61
Siblings submachine gun
Weight: 0.39
, revolver
Weight: 0.38
, assault rifle
Weight: 0.37
, biological weapon
Weight: 0.37

Related properties

Property Similarity
be bad in fortnite 1.00
be bad in pubg 1.00
be bad in fortnite season 5 0.79
has quality good 0.77
be bad in video games 0.77
be worse than old ones 0.77
be worse than ones 0.76
be bad for ear 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.88
Plausible(rifle, has quality good)
Evidence: 0.35
¬ Typical(shotgun, be bad in fortnite)
0.48
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.79
Plausible(weapon, has quality good)
Evidence: 0.35
¬ Typical(shotgun, be bad in fortnite)
0.46
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.71
Plausible(firearm, has quality good)
Evidence: 0.35
¬ Typical(shotgun, be bad in fortnite)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.08
Plausible(shotgun, be bad in fortnite)
Evidence: 0.71
¬ Plausible(firearm, has quality good)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.77
Evidence: 0.08
Plausible(shotgun, be bad in fortnite)
Evidence: 0.79
¬ Plausible(weapon, has quality good)
0.01
Rule weight: 0.09
Evidence weight: 0.19
Similarity weight: 0.77
Evidence: 0.08
Plausible(shotgun, be bad in fortnite)
Evidence: 0.88
¬ Plausible(rifle, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(shotgun, be bad in fortnite)
Evidence: 0.60
¬ Remarkable(weapon, has quality good)
0.42
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(shotgun, be bad in fortnite)
Evidence: 0.71
¬ Remarkable(rifle, has quality good)
0.42
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(shotgun, be bad in fortnite)
Evidence: 0.77
¬ Remarkable(firearm, has quality good)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.88
Plausible(rifle, has quality good)
Evidence: 0.09
Remarkable(shotgun, be bad in fortnite)
Evidence: 0.08
¬ Plausible(shotgun, be bad in fortnite)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.79
Plausible(weapon, has quality good)
Evidence: 0.09
Remarkable(shotgun, be bad in fortnite)
Evidence: 0.08
¬ Plausible(shotgun, be bad in fortnite)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.71
Plausible(firearm, has quality good)
Evidence: 0.09
Remarkable(shotgun, be bad in fortnite)
Evidence: 0.08
¬ Plausible(shotgun, be bad in fortnite)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.08
Plausible(shotgun, be bad in fortnite)
Evidence: 0.09
¬ Salient(shotgun, be bad in fortnite)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.09
Remarkable(shotgun, be bad in fortnite)
Evidence: 0.25
¬ Remarkable(shotgun, be bad in pubg)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.08
Plausible(shotgun, be bad in fortnite)
Evidence: 0.00
¬ Plausible(shotgun, be bad in video games)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.09
Salient(shotgun, be bad in fortnite)
Evidence: 0.00
¬ Salient(shotgun, be bad in video games)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.09
Remarkable(shotgun, be bad in fortnite)
Evidence: 0.00
¬ Remarkable(shotgun, be bad in video games)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.09
Remarkable(shotgun, be bad in fortnite)
Evidence: 0.04
¬ Remarkable(shotgun, be bad in fortnite season 5)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.08
Plausible(shotgun, be bad in fortnite)
Evidence: 0.04
¬ Plausible(shotgun, be bad in fortnite season 5)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.09
Salient(shotgun, be bad in fortnite)
Evidence: 0.05
¬ Salient(shotgun, be bad in fortnite season 5)
0.63
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.09
Salient(shotgun, be bad in fortnite)
Evidence: 0.28
¬ Salient(shotgun, be bad in pubg)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.35
Typical(shotgun, be bad in fortnite)
Evidence: 0.12
¬ Typical(shotgun, be bad in video games)
0.56
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.08
Plausible(shotgun, be bad in fortnite)
Evidence: 0.37
¬ Plausible(shotgun, be bad in pubg)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.35
Typical(shotgun, be bad in fortnite)
Evidence: 0.27
¬ Typical(shotgun, be bad in fortnite season 5)
0.52
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.35
Typical(shotgun, be bad in fortnite)
Evidence: 0.59
¬ Typical(shotgun, be bad in pubg)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.09
Remarkable(shotgun, be bad in fortnite)
Evidence: 0.63
¬ Remarkable(shotgun, has quality good)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.35
Typical(shotgun, be bad in fortnite)
Evidence: 0.96
¬ Typical(shotgun, has quality good)
0.11
Rule weight: 0.85
Evidence weight: 0.17
Similarity weight: 0.77
Evidence: 0.08
Plausible(shotgun, be bad in fortnite)
Evidence: 0.91
¬ Plausible(shotgun, has quality good)
0.08
Rule weight: 0.85
Evidence weight: 0.13
Similarity weight: 0.77
Evidence: 0.09
Salient(shotgun, be bad in fortnite)
Evidence: 0.96
¬ Salient(shotgun, has quality good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.09
Salient(shotgun, be bad in fortnite)
Evidence: 0.35
¬ Typical(shotgun, be bad in fortnite)
Evidence: 0.09
¬ Remarkable(shotgun, be bad in fortnite)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.08
Plausible(shotgun, be bad in fortnite)
Evidence: 0.35
¬ Typical(shotgun, be bad in fortnite)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(shotgun, be bad in fortnite)
Evidence: 0.69
¬ Typical(firearm, has quality good)
0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(shotgun, be bad in fortnite)
Evidence: 0.87
¬ Typical(weapon, has quality good)
0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(shotgun, be bad in fortnite)
Evidence: 0.91
¬ Typical(rifle, has quality good)

Typicality inheritance from parent to child

0.21
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.35
Typical(shotgun, be bad in fortnite)
Evidence: 0.69
¬ Typical(firearm, has quality good)
0.16
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.35
Typical(shotgun, be bad in fortnite)
Evidence: 0.87
¬ Typical(weapon, has quality good)
0.15
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.35
Typical(shotgun, be bad in fortnite)
Evidence: 0.91
¬ Typical(rifle, has quality good)