shotgun: be bad in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.69
, handgun
Weight: 0.67
, firearm
Weight: 0.67
, pistol
Weight: 0.63
, rifle
Weight: 0.61
Siblings submachine gun
Weight: 0.39
, revolver
Weight: 0.38
, assault rifle
Weight: 0.37
, biological weapon
Weight: 0.37

Related properties

Property Similarity
be bad in video games 1.00
be bad in fortnite 0.77
be bad in pubg 0.77
be in shooter games 0.76
be bad in fortnite season 5 0.76
be in movies 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.24
Plausible(firearm, be in shooter games)
Evidence: 0.12
¬ Typical(shotgun, be bad in video games)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.00
Plausible(shotgun, be bad in video games)
Evidence: 0.24
¬ Plausible(firearm, be in shooter games)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.00
¬ Remarkable(shotgun, be bad in video games)
Evidence: 0.31
¬ Remarkable(firearm, be in shooter games)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.24
Plausible(firearm, be in shooter games)
Evidence: 0.00
Remarkable(shotgun, be bad in video games)
Evidence: 0.00
¬ Plausible(shotgun, be bad in video games)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(shotgun, be bad in video games)
Evidence: 0.00
¬ Salient(shotgun, be bad in video games)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.00
Remarkable(shotgun, be bad in video games)
Evidence: 0.04
¬ Remarkable(shotgun, be bad in fortnite season 5)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.00
Plausible(shotgun, be bad in video games)
Evidence: 0.04
¬ Plausible(shotgun, be bad in fortnite season 5)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.00
Salient(shotgun, be bad in video games)
Evidence: 0.05
¬ Salient(shotgun, be bad in fortnite season 5)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.00
Plausible(shotgun, be bad in video games)
Evidence: 0.08
¬ Plausible(shotgun, be bad in fortnite)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.00
Remarkable(shotgun, be bad in video games)
Evidence: 0.09
¬ Remarkable(shotgun, be bad in fortnite)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.00
Salient(shotgun, be bad in video games)
Evidence: 0.09
¬ Salient(shotgun, be bad in fortnite)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.00
Remarkable(shotgun, be bad in video games)
Evidence: 0.25
¬ Remarkable(shotgun, be bad in pubg)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.12
Typical(shotgun, be bad in video games)
Evidence: 0.27
¬ Typical(shotgun, be bad in fortnite season 5)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.00
Salient(shotgun, be bad in video games)
Evidence: 0.28
¬ Salient(shotgun, be bad in pubg)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.12
Typical(shotgun, be bad in video games)
Evidence: 0.35
¬ Typical(shotgun, be bad in fortnite)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.00
Plausible(shotgun, be bad in video games)
Evidence: 0.37
¬ Plausible(shotgun, be bad in pubg)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.12
Typical(shotgun, be bad in video games)
Evidence: 0.59
¬ Typical(shotgun, be bad in pubg)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(shotgun, be bad in video games)
Evidence: 0.12
¬ Typical(shotgun, be bad in video games)
Evidence: 0.00
¬ Remarkable(shotgun, be bad in video games)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.00
Plausible(shotgun, be bad in video games)
Evidence: 0.12
¬ Typical(shotgun, be bad in video games)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.00
¬ Remarkable(shotgun, be bad in video games)
Evidence: 0.36
¬ Typical(firearm, be in shooter games)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.12
Typical(shotgun, be bad in video games)
Evidence: 0.36
¬ Typical(firearm, be in shooter games)