show: be used to entertain person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents talk show
Weight: 0.81
, tv show
Weight: 0.76
, game show
Weight: 0.75
, television show
Weight: 0.74
Siblings soap opera
Weight: 0.70
, fresh air
Weight: 0.67
, radio
Weight: 0.65
, rock
Weight: 0.64
, talk
Weight: 0.63

Related properties

Property Similarity
be used to entertain person 1.00
be used to be entertain 0.95
be entertain 0.94
be used to entertain yourself 0.88
be used to entertain your parent 0.86
be used to entertain while drive car 0.82
be used to person to perform in 0.78
causes person to listen 0.77
causes annoy other person 0.76
be motivated by someone to listen 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.76
¬ Remarkable(show, be used to entertain person)
Evidence: 0.12
¬ Remarkable(radio, be used to entertain while drive car)
0.03
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(show, be used to entertain person)
Evidence: 0.89
¬ Remarkable(talk, causes person to listen)
0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(show, be used to entertain person)
Evidence: 0.95
¬ Remarkable(talk, be motivated by someone to listen)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.95
Remarkable(talk, be motivated by someone to listen)
Evidence: 0.89
¬ Plausible(talk, be motivated by someone to listen)
0.44
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.12
Remarkable(radio, be used to entertain while drive car)
Evidence: 0.18
¬ Plausible(radio, be used to entertain while drive car)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.89
Remarkable(talk, causes person to listen)
Evidence: 0.80
¬ Plausible(talk, causes person to listen)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.75
¬ Salient(show, be used to entertain person)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.34
Typical(show, be used to entertain person)
Evidence: 0.11
¬ Typical(show, be entertain)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.34
Typical(show, be used to entertain person)
Evidence: 0.24
¬ Typical(show, be used to be entertain)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.76
Remarkable(show, be used to entertain person)
Evidence: 0.73
¬ Remarkable(show, be used to be entertain)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.76
Remarkable(show, be used to entertain person)
Evidence: 0.75
¬ Remarkable(show, be entertain)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.75
Salient(show, be used to entertain person)
Evidence: 0.83
¬ Salient(show, be used to be entertain)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.20
¬ Plausible(show, be used to entertain your parent)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.34
Typical(show, be used to entertain person)
Evidence: 0.26
¬ Typical(show, be used to entertain yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.76
Remarkable(show, be used to entertain person)
Evidence: 0.73
¬ Remarkable(show, be used to entertain yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.75
Salient(show, be used to entertain person)
Evidence: 0.92
¬ Salient(show, be entertain)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.11
¬ Plausible(show, be used to person to perform in)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.76
Remarkable(show, be used to entertain person)
Evidence: 0.71
¬ Remarkable(show, be used to entertain your parent)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.75
Salient(show, be used to entertain person)
Evidence: 0.69
¬ Salient(show, be used to entertain your parent)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.75
Salient(show, be used to entertain person)
Evidence: 0.81
¬ Salient(show, be used to entertain yourself)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.76
Remarkable(show, be used to entertain person)
Evidence: 0.52
¬ Remarkable(show, be used to person to perform in)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.75
Salient(show, be used to entertain person)
Evidence: 0.54
¬ Salient(show, be used to person to perform in)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.95
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.44
¬ Plausible(show, be used to be entertain)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.38
¬ Plausible(show, be used to entertain yourself)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.34
Typical(show, be used to entertain person)
Evidence: 0.43
¬ Typical(show, be used to entertain your parent)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.34
Typical(show, be used to entertain person)
Evidence: 0.60
¬ Typical(show, be used to person to perform in)
0.35
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.94
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.76
¬ Plausible(show, be entertain)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.75
Salient(show, be used to entertain person)
Evidence: 0.34
¬ Typical(show, be used to entertain person)
Evidence: 0.76
¬ Remarkable(show, be used to entertain person)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.26
Plausible(show, be used to entertain person)
Evidence: 0.34
¬ Typical(show, be used to entertain person)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(show, be used to entertain person)
Evidence: 0.05
¬ Typical(talk, be motivated by someone to listen)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(show, be used to entertain person)
Evidence: 0.09
¬ Typical(talk, causes person to listen)
0.05
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 0.82
Evidence: 0.76
¬ Remarkable(show, be used to entertain person)
Evidence: 0.74
¬ Typical(radio, be used to entertain while drive car)