silencer: be played days

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents firearm
Weight: 0.63
, part
Weight: 0.54
, accessory
Weight: 0.50
, attachment
Weight: 0.49
Siblings submachine gun
Weight: 0.36
, machine gun
Weight: 0.35
, pistol
Weight: 0.35
, shotgun
Weight: 0.34
, handgun
Weight: 0.34

Related properties

Property Similarity
be played days 1.00
be important play 0.78
come minutes after part 2 0.77
be important in early years 0.76
be important in years 0.76
be bad in video games 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.92
Plausible(attachment, be important in early years)
Evidence: 0.69
¬ Typical(silencer, be played days)
0.47
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.89
Plausible(attachment, be important in years)
Evidence: 0.69
¬ Typical(silencer, be played days)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.53
Plausible(silencer, be played days)
Evidence: 0.89
¬ Plausible(attachment, be important in years)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.53
Plausible(silencer, be played days)
Evidence: 0.92
¬ Plausible(attachment, be important in early years)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(silencer, be played days)
Evidence: 0.63
¬ Remarkable(attachment, be important in early years)
0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(silencer, be played days)
Evidence: 0.64
¬ Remarkable(attachment, be important in years)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(silencer, be played days)
Evidence: 0.00
¬ Remarkable(shotgun, be bad in video games)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.92
Plausible(attachment, be important in early years)
Evidence: 0.32
Remarkable(silencer, be played days)
Evidence: 0.53
¬ Plausible(silencer, be played days)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.89
Plausible(attachment, be important in years)
Evidence: 0.32
Remarkable(silencer, be played days)
Evidence: 0.53
¬ Plausible(silencer, be played days)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.53
Plausible(silencer, be played days)
Evidence: 0.00
Remarkable(shotgun, be bad in video games)
Evidence: 0.00
¬ Plausible(shotgun, be bad in video games)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.53
Plausible(silencer, be played days)
Evidence: 0.43
¬ Salient(silencer, be played days)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.43
Salient(silencer, be played days)
Evidence: 0.69
¬ Typical(silencer, be played days)
Evidence: 0.32
¬ Remarkable(silencer, be played days)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.53
Plausible(silencer, be played days)
Evidence: 0.69
¬ Typical(silencer, be played days)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(silencer, be played days)
Evidence: 0.93
¬ Typical(attachment, be important in years)
0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(silencer, be played days)
Evidence: 0.96
¬ Typical(attachment, be important in early years)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(silencer, be played days)
Evidence: 0.12
¬ Typical(shotgun, be bad in video games)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.69
Typical(silencer, be played days)
Evidence: 0.93
¬ Typical(attachment, be important in years)
0.26
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.69
Typical(silencer, be played days)
Evidence: 0.96
¬ Typical(attachment, be important in early years)