sim: fall on sims 2 pets

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
fall on sims 2 pets 1.00
have babies on sims 2 0.90
get on sims 2 0.90
get on sims 3 0.90
get sims 4 0.90
be in sims 2 buble 0.90
kill sims on sims 2 0.89
die in sims 3 0.88
get sick sims 4 0.88
die in sims 2 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.48
Plausible(sim, fall on sims 2 pets)
Evidence: 0.31
¬ Salient(sim, fall on sims 2 pets)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.72
Typical(sim, fall on sims 2 pets)
Evidence: 0.56
¬ Typical(sim, get on sims 2)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.72
Typical(sim, fall on sims 2 pets)
Evidence: 0.61
¬ Typical(sim, get on sims 3)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.22
Remarkable(sim, fall on sims 2 pets)
Evidence: 0.21
¬ Remarkable(sim, kill sims on sims 2)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.22
Remarkable(sim, fall on sims 2 pets)
Evidence: 0.23
¬ Remarkable(sim, die in sims 2)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.22
Remarkable(sim, fall on sims 2 pets)
Evidence: 0.24
¬ Remarkable(sim, die in sims 3)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.72
Typical(sim, fall on sims 2 pets)
Evidence: 0.69
¬ Typical(sim, die in sims 2)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.72
Typical(sim, fall on sims 2 pets)
Evidence: 0.72
¬ Typical(sim, die in sims 3)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.72
Typical(sim, fall on sims 2 pets)
Evidence: 0.77
¬ Typical(sim, be in sims 2 buble)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.72
Typical(sim, fall on sims 2 pets)
Evidence: 0.75
¬ Typical(sim, kill sims on sims 2)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.72
Typical(sim, fall on sims 2 pets)
Evidence: 0.80
¬ Typical(sim, have babies on sims 2)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.31
Salient(sim, fall on sims 2 pets)
Evidence: 0.30
¬ Salient(sim, die in sims 2)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.22
Remarkable(sim, fall on sims 2 pets)
Evidence: 0.31
¬ Remarkable(sim, have babies on sims 2)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.31
Salient(sim, fall on sims 2 pets)
Evidence: 0.33
¬ Salient(sim, die in sims 3)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.48
Plausible(sim, fall on sims 2 pets)
Evidence: 0.45
¬ Plausible(sim, die in sims 2)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.48
Plausible(sim, fall on sims 2 pets)
Evidence: 0.48
¬ Plausible(sim, die in sims 3)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.31
Salient(sim, fall on sims 2 pets)
Evidence: 0.38
¬ Salient(sim, kill sims on sims 2)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.48
Plausible(sim, fall on sims 2 pets)
Evidence: 0.54
¬ Plausible(sim, get on sims 3)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.90
Evidence: 0.22
Remarkable(sim, fall on sims 2 pets)
Evidence: 0.40
¬ Remarkable(sim, be in sims 2 buble)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.90
Evidence: 0.22
Remarkable(sim, fall on sims 2 pets)
Evidence: 0.44
¬ Remarkable(sim, get on sims 2)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.31
Salient(sim, fall on sims 2 pets)
Evidence: 0.51
¬ Salient(sim, get on sims 3)
0.50
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.31
Salient(sim, fall on sims 2 pets)
Evidence: 0.52
¬ Salient(sim, get on sims 2)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.90
Evidence: 0.22
Remarkable(sim, fall on sims 2 pets)
Evidence: 0.48
¬ Remarkable(sim, get on sims 3)
0.46
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.31
Salient(sim, fall on sims 2 pets)
Evidence: 0.59
¬ Salient(sim, have babies on sims 2)
0.41
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.90
Evidence: 0.48
Plausible(sim, fall on sims 2 pets)
Evidence: 0.90
¬ Plausible(sim, get on sims 2)
0.40
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.90
Evidence: 0.31
Salient(sim, fall on sims 2 pets)
Evidence: 0.69
¬ Salient(sim, be in sims 2 buble)
0.40
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.89
Evidence: 0.48
Plausible(sim, fall on sims 2 pets)
Evidence: 0.91
¬ Plausible(sim, kill sims on sims 2)
0.39
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.90
Evidence: 0.48
Plausible(sim, fall on sims 2 pets)
Evidence: 0.96
¬ Plausible(sim, have babies on sims 2)
0.38
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.90
Evidence: 0.48
Plausible(sim, fall on sims 2 pets)
Evidence: 0.96
¬ Plausible(sim, be in sims 2 buble)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.31
Salient(sim, fall on sims 2 pets)
Evidence: 0.72
¬ Typical(sim, fall on sims 2 pets)
Evidence: 0.22
¬ Remarkable(sim, fall on sims 2 pets)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.48
Plausible(sim, fall on sims 2 pets)
Evidence: 0.72
¬ Typical(sim, fall on sims 2 pets)