skateboard: be motivated by you like to go fast easily

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents vehicle
Weight: 0.59
, item
Weight: 0.57
, sport
Weight: 0.52
, toy
Weight: 0.52
, thing
Weight: 0.51
Siblings bicycle
Weight: 0.35
, bike
Weight: 0.35
, motorcycle
Weight: 0.34
, lawn mower
Weight: 0.34
, pickup truck
Weight: 0.34

Related properties

Property Similarity
be motivated by you like to go fast easily 1.00
go fast 0.88
be used to get somewhere fast 0.86
be motivated by you think it fun 0.84
be used to move about fast 0.84
has two wheel and can go fast 0.83
do not work well 0.82
be happen without your know 0.82
be motivated by have some fun 0.81
be motivated by it be fun 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.30
¬ Typical(skateboard, be motivated by you like to go fast easily)
0.42
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.30
¬ Typical(skateboard, be motivated by you like to go fast easily)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.19
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.82
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.88
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.60
¬ Remarkable(bicycle, go fast)
0.06
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.83
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.59
¬ Remarkable(motorcycle, has two wheel and can go fast)
0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.84
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.71
¬ Remarkable(bike, be used to move about fast)
0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.86
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.79
¬ Remarkable(bicycle, be used to get somewhere fast)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.84
Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.31
¬ Plausible(skateboard, be motivated by you like to go fast easily)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.84
Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.31
¬ Plausible(skateboard, be motivated by you like to go fast easily)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.60
Remarkable(bicycle, go fast)
Evidence: 0.15
¬ Plausible(bicycle, go fast)
0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.79
Remarkable(bicycle, be used to get somewhere fast)
Evidence: 0.16
¬ Plausible(bicycle, be used to get somewhere fast)
0.48
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.71
Remarkable(bike, be used to move about fast)
Evidence: 0.30
¬ Plausible(bike, be used to move about fast)
0.46
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.59
Remarkable(motorcycle, has two wheel and can go fast)
Evidence: 0.27
¬ Plausible(motorcycle, has two wheel and can go fast)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.69
¬ Salient(skateboard, be motivated by you like to go fast easily)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.84
Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.90
¬ Remarkable(skateboard, be motivated by you think it fun)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.30
Typical(skateboard, be motivated by you like to go fast easily)
Evidence: 0.22
¬ Typical(skateboard, be motivated by you think it fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.84
Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have some fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.84
Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.30
Typical(skateboard, be motivated by you like to go fast easily)
Evidence: 0.23
¬ Typical(skateboard, be motivated by have some fun)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.69
Salient(skateboard, be motivated by you like to go fast easily)
Evidence: 0.74
¬ Salient(skateboard, be motivated by you think it fun)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.30
Typical(skateboard, be motivated by you like to go fast easily)
Evidence: 0.29
¬ Typical(skateboard, be motivated by it be fun)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.31
¬ Plausible(skateboard, be motivated by it be fun)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.69
Salient(skateboard, be motivated by you like to go fast easily)
Evidence: 0.74
¬ Salient(skateboard, be motivated by it be fun)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by you think it fun)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.69
Salient(skateboard, be motivated by you like to go fast easily)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have some fun)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by have some fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.69
Salient(skateboard, be motivated by you like to go fast easily)
Evidence: 0.30
¬ Typical(skateboard, be motivated by you like to go fast easily)
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.31
Plausible(skateboard, be motivated by you like to go fast easily)
Evidence: 0.30
¬ Typical(skateboard, be motivated by you like to go fast easily)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.25
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.32
¬ Typical(bike, be used to move about fast)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.36
¬ Typical(motorcycle, has two wheel and can go fast)
0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.45
¬ Typical(bicycle, be used to get somewhere fast)
0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
Evidence: 0.53
¬ Typical(bicycle, go fast)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.30
Typical(skateboard, be motivated by you like to go fast easily)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.30
Typical(skateboard, be motivated by you like to go fast easily)
Evidence: 0.48
¬ Typical(thing, do not work well)