skirmish: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fight
Weight: 0.47
, battle
Weight: 0.46
, event
Weight: 0.42
, opportunity
Weight: 0.41
Siblings confrontation
Weight: 0.29
, assault
Weight: 0.29
, collision
Weight: 0.29
, encounter
Weight: 0.29
, contest
Weight: 0.29

Related properties

Property Similarity
be in game 1.00
work with games 0.86
work with new games 0.83
be separate for game mode 0.80
even have title matches 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.79
Plausible(event, work with games)
Evidence: 0.33
¬ Typical(skirmish, be in game)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.42
Plausible(skirmish, be in game)
Evidence: 0.79
¬ Plausible(event, work with games)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.79
¬ Remarkable(skirmish, be in game)
Evidence: 0.67
¬ Remarkable(event, work with games)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.79
Plausible(event, work with games)
Evidence: 0.79
Remarkable(skirmish, be in game)
Evidence: 0.42
¬ Plausible(skirmish, be in game)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.42
Plausible(skirmish, be in game)
Evidence: 0.57
¬ Salient(skirmish, be in game)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.79
Remarkable(skirmish, be in game)
Evidence: 0.15
¬ Remarkable(skirmish, be separate for game mode)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.57
Salient(skirmish, be in game)
Evidence: 0.12
¬ Salient(skirmish, be separate for game mode)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.42
Plausible(skirmish, be in game)
Evidence: 0.09
¬ Plausible(skirmish, be separate for game mode)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.33
Typical(skirmish, be in game)
Evidence: 0.26
¬ Typical(skirmish, be separate for game mode)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.57
Salient(skirmish, be in game)
Evidence: 0.33
¬ Typical(skirmish, be in game)
Evidence: 0.79
¬ Remarkable(skirmish, be in game)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.42
Plausible(skirmish, be in game)
Evidence: 0.33
¬ Typical(skirmish, be in game)

Typicality and Rermarkability incompatibility between a parent and a child

0.15
Rule weight: 0.51
Evidence weight: 0.35
Similarity weight: 0.86
Evidence: 0.79
¬ Remarkable(skirmish, be in game)
Evidence: 0.83
¬ Typical(event, work with games)

Typicality inheritance from parent to child

0.19
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 0.86
Evidence: 0.33
Typical(skirmish, be in game)
Evidence: 0.83
¬ Typical(event, work with games)