skirmish: be separate for game mode

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fight
Weight: 0.47
, battle
Weight: 0.46
, event
Weight: 0.42
, opportunity
Weight: 0.41
Siblings confrontation
Weight: 0.29
, assault
Weight: 0.29
, collision
Weight: 0.29
, encounter
Weight: 0.29
, contest
Weight: 0.29

Related properties

Property Similarity
be separate for game mode 1.00
be mode 0.88
be in game 0.80
work with new games 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.09
Plausible(skirmish, be separate for game mode)
Evidence: 0.12
¬ Salient(skirmish, be separate for game mode)

Similarity expansion

0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.26
Typical(skirmish, be separate for game mode)
Evidence: 0.33
¬ Typical(skirmish, be in game)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.09
Plausible(skirmish, be separate for game mode)
Evidence: 0.42
¬ Plausible(skirmish, be in game)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.12
Salient(skirmish, be separate for game mode)
Evidence: 0.57
¬ Salient(skirmish, be in game)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.15
Remarkable(skirmish, be separate for game mode)
Evidence: 0.79
¬ Remarkable(skirmish, be in game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.12
Salient(skirmish, be separate for game mode)
Evidence: 0.26
¬ Typical(skirmish, be separate for game mode)
Evidence: 0.15
¬ Remarkable(skirmish, be separate for game mode)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.09
Plausible(skirmish, be separate for game mode)
Evidence: 0.26
¬ Typical(skirmish, be separate for game mode)