sleep: be bad for concussion

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents function
Weight: 0.60
, condition
Weight: 0.60
, behavior
Weight: 0.60
, rhythm
Weight: 0.59
, comfort
Weight: 0.59
Siblings sleep deprivation
Weight: 0.37
, sleeping
Weight: 0.34
, insomnia
Weight: 0.34
, couch
Weight: 0.33
, mental disorder
Weight: 0.33

Related properties

Property Similarity
be bad for concussion 1.00
be bad concussion 1.00
be with concussion 0.98
be after concussion 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.06
¬ Remarkable(sleep, be bad for concussion)
Evidence: 0.07
¬ Remarkable(sleeping, be bad concussion)
0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.06
¬ Remarkable(sleep, be bad for concussion)
Evidence: 0.18
¬ Remarkable(sleeping, be with concussion)
0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.06
¬ Remarkable(sleep, be bad for concussion)
Evidence: 0.25
¬ Remarkable(sleeping, be after concussion)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.06
Plausible(sleep, be bad for concussion)
Evidence: 0.07
Remarkable(sleeping, be bad concussion)
Evidence: 0.08
¬ Plausible(sleeping, be bad concussion)
0.46
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.06
Plausible(sleep, be bad for concussion)
Evidence: 0.18
Remarkable(sleeping, be with concussion)
Evidence: 0.30
¬ Plausible(sleeping, be with concussion)
0.38
Rule weight: 0.60
Evidence weight: 0.65
Similarity weight: 0.98
Evidence: 0.06
Plausible(sleep, be bad for concussion)
Evidence: 0.25
Remarkable(sleeping, be after concussion)
Evidence: 0.50
¬ Plausible(sleeping, be after concussion)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Plausible(sleep, be bad for concussion)
Evidence: 0.06
¬ Salient(sleep, be bad for concussion)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.06
Salient(sleep, be bad for concussion)
Evidence: 0.31
¬ Typical(sleep, be bad for concussion)
Evidence: 0.06
¬ Remarkable(sleep, be bad for concussion)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.06
Plausible(sleep, be bad for concussion)
Evidence: 0.31
¬ Typical(sleep, be bad for concussion)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.06
¬ Remarkable(sleep, be bad for concussion)
Evidence: 0.35
¬ Typical(sleeping, be bad concussion)
0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.06
¬ Remarkable(sleep, be bad for concussion)
Evidence: 0.55
¬ Typical(sleeping, be with concussion)
0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.06
¬ Remarkable(sleep, be bad for concussion)
Evidence: 0.73
¬ Typical(sleeping, be after concussion)