sleep: be important maintaining

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents function
Weight: 0.60
, condition
Weight: 0.60
, behavior
Weight: 0.60
, rhythm
Weight: 0.59
, comfort
Weight: 0.59
Siblings sleep deprivation
Weight: 0.37
, sleeping
Weight: 0.34
, insomnia
Weight: 0.34
, couch
Weight: 0.33
, mental disorder
Weight: 0.33

Related properties

Property Similarity
be important maintaining 1.00
maintaing healtly body 0.81
is essential 0.76
be important in c++ 0.75
be important in servicescapes 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.74
Plausible(function, be important in c++)
Evidence: 0.31
¬ Typical(sleep, be important maintaining)
0.42
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.49
Plausible(condition, be important in servicescapes)
Evidence: 0.31
¬ Typical(sleep, be important maintaining)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.09
Plausible(sleep, be important maintaining)
Evidence: 0.49
¬ Plausible(condition, be important in servicescapes)
0.02
Rule weight: 0.09
Evidence weight: 0.32
Similarity weight: 0.75
Evidence: 0.09
Plausible(sleep, be important maintaining)
Evidence: 0.74
¬ Plausible(function, be important in c++)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(sleep, be important maintaining)
Evidence: 0.29
¬ Remarkable(condition, be important in servicescapes)
0.40
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(sleep, be important maintaining)
Evidence: 0.68
¬ Remarkable(function, be important in c++)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.74
Plausible(function, be important in c++)
Evidence: 0.11
Remarkable(sleep, be important maintaining)
Evidence: 0.09
¬ Plausible(sleep, be important maintaining)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.49
Plausible(condition, be important in servicescapes)
Evidence: 0.11
Remarkable(sleep, be important maintaining)
Evidence: 0.09
¬ Plausible(sleep, be important maintaining)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.09
Plausible(sleep, be important maintaining)
Evidence: 0.10
¬ Salient(sleep, be important maintaining)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.31
Typical(sleep, be important maintaining)
Evidence: 0.04
¬ Typical(sleep, maintaing healtly body)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.09
Plausible(sleep, be important maintaining)
Evidence: 0.16
¬ Plausible(sleep, maintaing healtly body)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.10
Salient(sleep, be important maintaining)
Evidence: 0.34
¬ Salient(sleep, maintaing healtly body)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.31
Typical(sleep, be important maintaining)
Evidence: 0.74
¬ Typical(sleep, is essential)
0.31
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.11
Remarkable(sleep, be important maintaining)
Evidence: 0.58
¬ Remarkable(sleep, is essential)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.09
Plausible(sleep, be important maintaining)
Evidence: 0.67
¬ Plausible(sleep, is essential)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.76
Evidence: 0.10
Salient(sleep, be important maintaining)
Evidence: 0.72
¬ Salient(sleep, is essential)
0.15
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.81
Evidence: 0.11
Remarkable(sleep, be important maintaining)
Evidence: 0.88
¬ Remarkable(sleep, maintaing healtly body)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
Salient(sleep, be important maintaining)
Evidence: 0.31
¬ Typical(sleep, be important maintaining)
Evidence: 0.11
¬ Remarkable(sleep, be important maintaining)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.09
Plausible(sleep, be important maintaining)
Evidence: 0.31
¬ Typical(sleep, be important maintaining)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(sleep, be important maintaining)
Evidence: 0.70
¬ Typical(condition, be important in servicescapes)
0.35
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(sleep, be important maintaining)
Evidence: 0.77
¬ Typical(function, be important in c++)

Typicality inheritance from parent to child

0.19
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.31
Typical(sleep, be important maintaining)
Evidence: 0.70
¬ Typical(condition, be important in servicescapes)
0.17
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.31
Typical(sleep, be important maintaining)
Evidence: 0.77
¬ Typical(function, be important in c++)