sloth: be at person who be lazy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.68
, animal
Weight: 0.67
, thing
Weight: 0.49
, mammal
Weight: 0.48
, sin
Weight: 0.48
Siblings lizard
Weight: 0.36
, gnome
Weight: 0.35
, monkey
Weight: 0.35
, chipmunk
Weight: 0.35
, tortoise
Weight: 0.35

Related properties

Property Similarity
be at person who be lazy 1.00
mean laziness 0.76
has live body while computer do not 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.29
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.34
Plausible(animal, has live body while computer do not)
Evidence: 0.63
¬ Typical(sloth, be at person who be lazy)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.12
Plausible(sloth, be at person who be lazy)
Evidence: 0.34
¬ Plausible(animal, has live body while computer do not)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.43
¬ Remarkable(sloth, be at person who be lazy)
Evidence: 0.29
¬ Remarkable(animal, has live body while computer do not)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.34
Plausible(animal, has live body while computer do not)
Evidence: 0.43
Remarkable(sloth, be at person who be lazy)
Evidence: 0.12
¬ Plausible(sloth, be at person who be lazy)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.12
Plausible(sloth, be at person who be lazy)
Evidence: 0.48
¬ Salient(sloth, be at person who be lazy)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.63
Typical(sloth, be at person who be lazy)
Evidence: 0.36
¬ Typical(sloth, mean laziness)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.43
Remarkable(sloth, be at person who be lazy)
Evidence: 0.36
¬ Remarkable(sloth, mean laziness)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.48
Salient(sloth, be at person who be lazy)
Evidence: 0.54
¬ Salient(sloth, mean laziness)
0.17
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.12
Plausible(sloth, be at person who be lazy)
Evidence: 0.83
¬ Plausible(sloth, mean laziness)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.48
Salient(sloth, be at person who be lazy)
Evidence: 0.63
¬ Typical(sloth, be at person who be lazy)
Evidence: 0.43
¬ Remarkable(sloth, be at person who be lazy)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.12
Plausible(sloth, be at person who be lazy)
Evidence: 0.63
¬ Typical(sloth, be at person who be lazy)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.43
¬ Remarkable(sloth, be at person who be lazy)
Evidence: 0.45
¬ Typical(animal, has live body while computer do not)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.63
Typical(sloth, be at person who be lazy)
Evidence: 0.45
¬ Typical(animal, has live body while computer do not)